Alpha test Andor's Trail v0.7.0

Discussions of the development process of the game.
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Mayweed
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Re: Alpha test Andor's Trail v0.7.0

Post by Mayweed »

Antison wrote:
PK17 wrote:This is just me guessing at what "constructs" are...

1. Attackable objects (vines blocking the way, a barricade)

2. Stone creatures (are the arulirs made of stone, are they immune now?)
Olive ooze are immune..looking for more
The several Ghosts in the caves towards lodar are immune,
the mists in the cave amidst the green maze are immune too.

Seems, the immunity is only removed from "physical undead" like zombies or skeletons (*),
not from "psychical undead" like ghosts and wraiths. Are they "constructs" (of the mind)?

(*) Haven't checked them...
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Re: Alpha test Andor's Trail v0.7.0

Post by Pyrizzle »

I believe Constructs would be man made creations that act like they are alive.

Like a cyber-hound, a giant rock golem, etc....

In some games Undead creatures could also be considered to be constructs too.

(This question was also asked in another thread)
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Re: Alpha test Andor's Trail v0.7.0

Post by SkrikRunkarN »

Pyrizzle wrote:I believe Constructs would be man made creations that act like they are alive.

Like a cyber-hound, a giant rock golem, etc....

In some games Undead creatures could also be considered to be constructs too.

(This question was also asked in another thread)
Yeh, I saw that xD

+1 though, I think golems, robocops, structures like walls/gates(/statues?) could be classed like "Constructs" then because they're not containing any flesh/blood -so a critical hit couldn't be affecting materials.. It all makes sense!
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Re: Alpha test Andor's Trail v0.7.0

Post by PK17 »

You can for sure, land "critical hits" on objects. If I hit a car hood with a baseball bat there will be some dents, if I lifted the hood and hit the engine it would do much more damage to the car.

If you had a building it would do much more damage taking out weight bearing struts than smashing a window.
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Re: Alpha test Andor's Trail v0.7.0

Post by SkrikRunkarN »

I think "crushing blow" would fit better for objects.
But that's just my opinion.
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Re: Alpha test Andor's Trail v0.7.0

Post by pelligrini »

PK17 wrote:This is just me guessing at what "constructs" are...

2. Stone creatures (are the arulirs made of stone, are they immune now?)
Nope, they aren't immune. I've been on the bridge for a while now trying to score a Skin from one to see what Lodar can do with it. Forgot how long it took to get five of them the last time.
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Re: Alpha test Andor's Trail v0.7.0

Post by oskarwiksten »

Again, great input, everyone.

v0.7.0a5 is now available:
https://docs.google.com/file/d/0B1zojXW ... sp=sharing

Changelog from v0.7.0a4:
  • Bugfix: Update "attack" button to "move" when fleeing.
  • Minor fix for Portuguese(BR) translation.
  • Actually update binary .mo translation files (was supposed to be done in v0.7.0a4)
  • Provide explicit buffer size when reading huge translation files (better performance when handling large translations)
  • Slightly shorter setting names for "Show loot dialog" (thanks Tomcat!)
  • Add steel bars to the Charwood mine entrance when the player first visits (thanks Sarumar!)
  • Minor tile changes to BWM maps
  • Allow Charwood quest to progress without choosing skills
  • Add % or "percentage points" to some skill descriptions (thanks Antison!)
Slowly inching towards release :)
/Oskar
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Re: Alpha test Andor's Trail v0.7.0

Post by sorrow »

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Re: Alpha test Andor's Trail v0.7.0

Post by Antison »

Has anybody spent crystals to get trained on a second skill? I did with my "quick strike" as he is going with a shield and obviously his dagger, I thought it made sense to go with the "shield proficiency" as well as the "light armor proficiency" skill.
I have no plans to use multiples with any of my other 5 builds.

Thoughts?
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Re: Alpha test Andor's Trail v0.7.0

Post by Sarumar »

Antison wrote:Has anybody spent crystals to get trained on a second skill? I did with my "quick strike" as he is going with a shield and obviously his dagger, I thought it made sense to go with the "shield proficiency" as well as the "light armor proficiency" skill.
I have no plans to use multiples with any of my other 5 builds.

Thoughts?
My secondary build have; blundgeoning weapon (try brutal club :twisted: ), shield and light armor skills.
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