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0.7.0 world map
Posted: Mon Jul 29, 2013 10:02 am
by covaks
I couldn't find an updated world map to see if I was missing any areas, so I created a simple one.
You can also find it along with a high res version at
http://bitmap.ca/andorstrail
(Thanks to the theGleeps post here:
http://andorstrail.com/viewtopic.php?f= ... =50#p25091)
2013-08-01 - updated to use the latest map data.
Re: 0.7.0 world map
Posted: Mon Jul 29, 2013 12:02 pm
by Ian
Well done covaks and welcome to the forums!

I think, this worldmap looks great!
But unfortunately, you used some of the old maps in the wild* area. These maps have been largely edited by tomcat and they are aligned far better now.
So, if you want, download the latest version:
https://code.google.com/p/andors-trail/ ... loads?tm=2 (0.7 sourcecode) and update your worldmap.
Re: 0.7.0 world map
Posted: Tue Jul 30, 2013 1:49 am
by Pyrizzle
Welcome to the forums covaks!
Great job with that map!
Re: 0.7.0 world map
Posted: Wed Jul 31, 2013 6:25 pm
by Darkstar
Thanks for the map, this was just what I was looking for. Looking at the world put together I noticed that the map section are different sizes. I was thinking that the project should have a standard section size so everything will fit together better. Also is there a ruff sketch or something of the complete world so there would be some kind of guide for anyone wanting to make some map sections? Thanks again for the great work.
Re: 0.7.0 world map
Posted: Wed Jul 31, 2013 6:54 pm
by Ian
Here, have a look:
Please note that this is just a rough draft of the world and may change completely in some parts.
Re: 0.7.0 world map
Posted: Wed Jul 31, 2013 7:15 pm
by sorrow
Ian in time will that map u posted transfer to the game map or is the game map gonna remain tiled?
Re: 0.7.0 world map
Posted: Thu Aug 01, 2013 1:19 am
by nyktos
it's an old dev map from a couple of years ago,
it's really loose - but it's good to get a feel for where things mightend up...
Re: 0.7.0 world map
Posted: Thu Aug 01, 2013 10:03 am
by covaks
Thanks.
I started to redo the maps from scratch using the latest source, taking out all the gaps this time. I got about halfway through, but some of the areas didn't sync up around the wilds, so I figured I'd just start again and leave the 1 tile gaps in this time - I have a lot free time.
I only included the overland, except for the caves on the way to Remgard or BWM settlement.
Re: 0.7.0 world map
Posted: Thu Aug 01, 2013 4:29 pm
by sorrow
I'm wondering in due time well we (the player) be able to sail the seas to new countries or is the would of at going to stay on like.one contenet?
Re: 0.7.0 world map
Posted: Thu Aug 01, 2013 9:26 pm
by Antison
sorrow wrote: I'm wondering in due time well we (the player) be able to sail the seas to new countries or is the would of at going to stay on like.one contenet?
I first asked for this for over a year ago, but I have not gotten a definitive yes or no from Oskar on my request for a boat.