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Monster Collision Mode

Posted: Mon Jul 29, 2013 12:03 pm
by Tulkas
I know people have mentioned this, but not sure if it got it's own post. Can we get a monster collision movement option? I find it quite frustrating when I'm hunting monsters down and they always seem to move out of the way right before I get to them. I've actually literally run *two* tight circle directly around my enemy trying to attack him.

Re: Monster Collision Mode

Posted: Mon Jul 29, 2013 12:09 pm
by Ian
Lol, this never happens to me. Maybe the monsters are just afraid of your char and run away? lvl 158 is pretty damn strong. ;)

Re: Monster Collision Mode

Posted: Mon Jul 29, 2013 1:25 pm
by Tulkas
Ian wrote:Lol, this never happens to me. Maybe the monsters are just afraid of your char and run away? lvl 158 is pretty damn strong. ;)

Lol it happens to me way too often. And I actually find myself saying "impossible how does this happen!?!". Like I'll literally run towards a mob of 6 monsters and somehow they'll part like the Red Sea and I'll miraculously run through the entire mob without touching one of them. Like if you were * trying * to run through a mob of 6 monsters without being attacked you'd never be able to do it in a million years.

Re: Monster Collision Mode

Posted: Wed Jul 31, 2013 3:05 am
by Pyrizzle
So something like a targeting system where you select the target NPC and then tell your character to move to it until you attack?

Re: Monster Collision Mode

Posted: Thu Aug 01, 2013 12:18 am
by Tulkas
Pyrizzle wrote:So something like a targeting system where you select the target NPC and then tell your character to move to it until you attack?
More like you can attack all enemies.

Re: Monster Collision Mode

Posted: Thu Aug 01, 2013 12:07 pm
by Thystonius
I'd suggest something else, why not create an armor that does have monster attracting abilities? So wearing this item, all monsters attack more aggresively. So bats will get even faster to you, but previous monsters like kazaul imps etc. will also attack. Dunno if this is defined as a variable that can be modified.

Re: Monster Collision Mode

Posted: Thu Aug 01, 2013 1:10 pm
by Sarumar
Thystonius wrote:I'd suggest something else, why not create an armor that does have monster attracting abilities? So wearing this item, all monsters attack more aggresively. So bats will get even faster to you, but previous monsters like kazaul imps etc. will also attack. Dunno if this is defined as a variable that can be modified.
+1 not a new idea, but a good one. IMO armour of monster atraction should be pretty weak one.

Re: Monster Collision Mode

Posted: Thu Aug 01, 2013 1:20 pm
by Thystonius
Sarumar wrote:
Thystonius wrote:I'd suggest something else, why not create an armor that does have monster attracting abilities? So wearing this item, all monsters attack more aggresively. So bats will get even faster to you, but previous monsters like kazaul imps etc. will also attack. Dunno if this is defined as a variable that can be modified.
+1 not a new idea, but a good one. IMO armour of monster atraction should be pretty weak one.
Agreed, it would make for faster killing but also hig risk of getting killed if you're not strong enough or have the right skills. I could imagine Clv 2 is a must ;-)

Re: Monster Collision Mode

Posted: Thu Aug 01, 2013 5:21 pm
by Stompp
Thystonius wrote:
Sarumar wrote:
Thystonius wrote:I'd suggest something else, why not create an armor that does have monster attracting abilities? So wearing this item, all monsters attack more aggresively. So bats will get even faster to you, but previous monsters like kazaul imps etc. will also attack. Dunno if this is defined as a variable that can be modified.
+1 not a new idea, but a good one. IMO armour of monster atraction should be pretty weak one.
Agreed, it would make for faster killing but also hig risk of getting killed if you're not strong enough or have the right skills. I could imagine Clv 2 is a must ;-)
Along those lines, just make everything act as if they're aggressive... all the time with the armor... I bet cleave would get more popular, real quick!

Re: Monster Collision Mode

Posted: Fri Aug 02, 2013 11:42 pm
by Pyrizzle
Hmmmm interesting suggestion... gave me an idea.

Meat Armor: (Not to be confused with Lady GaGa's Meat Dress)
Category: Other (Not light or heavy armor because it's not really armor)
Attack Cost: +1 attack cost (it smells so bad it's hard to focus)
Attack Chance: +20% (It's so deliciously distracting to NPCs)
Block Chance: -20% (Oh yeah.... but they try to bite you)
Damage Resistance: -5 (It's not really armor, more a collection of steaks sewn together) :lol:
When Equipped:
Status Effect:
Irresistible Aroma: NPCs within 2 spaces of you are 30% more likely to attack you while you are in combat and whenever you are within range.