V0.7 and yet i'm disappointed
Posted: Wed Aug 14, 2013 2:17 pm
It's the long awaited version (1 year in the making, no less), but yet i feel that one major problem hasn't been solved.
Sure, the game has improved - love the map, like the new UI options, like also the new gear and skills. I'm glad the xp rewards for quests has been improved substantially.
But the questlines are still disjointed. I've done every quest in the game except Lodar's hideout, and there's now way i can get to him with my lev 38. I will have to grind another 10 levels for hardhit, cleave and some BC, and maybe 300 bmp, before i can take him, go back, and then - i assume - back again.
I hope V0.8 will have some lev 40-50 content put in, so one doesn't have to grind for three days on BWM just to progress with the story.
That, or the mobs in Lodar's hidout could have been made easier. Mind you, i love the new mob behaviour, it adds a new layer of depth to the game.
But at the same time, the "aggressive stance" mode (where you will always attack a mob if you come close to it) could have been implemented, as it closely relates to the new mobs; it's frustrating to have to reload because i tried to click on my tiny android screen to attack a mob, and instead i walked past him, and put myself in the mids of a bunch of angry ghosts.
I feel this new version is a substantial improvement over V0.6 - but i also feel that something is missing.
(now, i just hope it won't be another year before the next version)
Sure, the game has improved - love the map, like the new UI options, like also the new gear and skills. I'm glad the xp rewards for quests has been improved substantially.
But the questlines are still disjointed. I've done every quest in the game except Lodar's hideout, and there's now way i can get to him with my lev 38. I will have to grind another 10 levels for hardhit, cleave and some BC, and maybe 300 bmp, before i can take him, go back, and then - i assume - back again.
I hope V0.8 will have some lev 40-50 content put in, so one doesn't have to grind for three days on BWM just to progress with the story.
That, or the mobs in Lodar's hidout could have been made easier. Mind you, i love the new mob behaviour, it adds a new layer of depth to the game.
But at the same time, the "aggressive stance" mode (where you will always attack a mob if you come close to it) could have been implemented, as it closely relates to the new mobs; it's frustrating to have to reload because i tried to click on my tiny android screen to attack a mob, and instead i walked past him, and put myself in the mids of a bunch of angry ghosts.
I feel this new version is a substantial improvement over V0.6 - but i also feel that something is missing.
(now, i just hope it won't be another year before the next version)