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Virtual D-Pad - after the update [v0.7.0]
Posted: Fri Aug 16, 2013 7:03 pm
by nyktos
does the Virtual D-Pad feel less accurate & maybe a little clunky after the update?
i don't use it often, but i like to take advantage of it's speed from time to time...
[if you hold a direction down, you don't need to tap to advance battle]
(game speed: instant / no animations) - for speed grinding.
anyway, now it gets a little hung up & i have to circle my finger around the pad to keep the battle going.
does this make any sense???
Re: Virtual D-Pad - after the update [v0.7.0]
Posted: Fri Aug 16, 2013 8:11 pm
by Sarumar
hmm... i encountered some problem when playing alpha 1... Then i tested to change things in the preference menu and this movement problems are gone..
Re: Virtual D-Pad - after the update [v0.7.0]
Posted: Fri Aug 16, 2013 8:27 pm
by sorrow
I think a way to enhance the game a little but would he to add a joy stick
Re: Virtual D-Pad - after the update [v0.7.0]
Posted: Fri Aug 16, 2013 8:34 pm
by nyktos
no, a different appearance won't fix anything...
[for this problem anyway]
even after tweaking some preferences - i still hafta work a little harder just to get the attacks to register.
i can test this on an actual Qwerty Keyboard tonight too, so that will be interesting.
Re: Virtual D-Pad - after the update [v0.7.0]
Posted: Fri Aug 16, 2013 8:36 pm
by Sarumar
sorrow wrote:I think a way to enhance the game a little but would he to add a joy stick
...

.. what...

i just drop out of the wagon and it seems that your pet dragon try to eat rest of my wagon..
Re: Virtual D-Pad - after the update [v0.7.0]
Posted: Fri Aug 16, 2013 8:46 pm
by nyktos
he want's the virtual controller to resemble an actual stick that you can grab...
as opposed to the "direction pad" that we currently display.
(it's been suggested before)
but i get the feeling that Oskar would only change it if someone supplied him with something better,
as he is focused on things that aren't finished - as opposed to tweaking existing functions.
Re: Virtual D-Pad - after the update [v0.7.0]
Posted: Fri Aug 16, 2013 9:06 pm
by sorrow
I'm sorry saru that Draco ate your wagon he is just a teen. But why not have the joystick be another preference?
Re: Virtual D-Pad - after the update [v0.7.0]
Posted: Fri Aug 16, 2013 9:52 pm
by nyktos
sorrow wrote:But why not have the joystick be another preference?
as above...
nyktos wrote:but i get the feeling that Oskar would only change it if someone supplied him with something better,
as he is focused on things that aren't finished - as opposed to tweaking existing functions.
Re: Virtual D-Pad - after the update [v0.7.0]
Posted: Fri Aug 16, 2013 10:02 pm
by sorrow
Gotcha
Re: Virtual D-Pad - after the update [v0.7.0]
Posted: Fri Aug 16, 2013 10:05 pm
by Sarumar
nyktos wrote: he want's the virtual controller to resemble an actual stick that you can grab...
as opposed to the "direction pad" that we currently display.
(it's been suggested before)
but i get the feeling that Oskar would only change it if someone supplied him with something better,
as he is focused on things that aren't finished - as opposed to tweaking existing functions.

.... this is a joke ... please say that it is
sorrow wrote:I'm sorry saru that Draco ate your wagon he is just a teen.
no prob... teens...

... im was already looking for a better carrier ...
