v0.8.9 (Bugfixes + translations) released to Google Play!

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Andor's Trail Project Meeting #40

Official news about Andor's Trail.
Pyrizzle
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Re: Andor's Trail Project Meeting #40

Post by Pyrizzle »

ctnbeh13 wrote:For some of the content I am considering, the introduction of the category of "Mythical" and/or "Mythological" may be an appropriate consideration. :shock:
I can already hear the players starting to sharpen their swords in preparation. =)
+1 for Mythical and Mythological items!
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Covenant
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Re: Andor's Trail Project Meeting #40

Post by Covenant »

Do you think you'll have a crack at converting the pseudo code for Lazy Theta into the AT behavioural code for the Avoid Objects movement option? Probably of little importance right now, but it may gain some small reduction in required processor cycles for each movement. Any processing reduction on a mobile device is a good one - every little bit to extend battery life mean more AT playtime.
sdevaney
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Re: Andor's Trail Project Meeting #40

Post by sdevaney »

Covenant wrote:Do you think you'll have a crack at converting the pseudo code for Lazy Theta into the AT behavioural code for the Avoid Objects movement option? Probably of little importance right now, but it may gain some small reduction in required processor cycles for each movement. Any processing reduction on a mobile device is a good one - every little bit to extend battery life mean more AT playtime.
Right now it is just something I found interesting but when we get to the movement and behavior stuff we want to do I think it has a good chance of working out really well.

Also good code discussion happening on our github: https://github.com/oskarwiksten/andors-trail
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SkrikRunkarN
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Re: Andor's Trail Project Meeting #40

Post by SkrikRunkarN »

It was a while ago that I read the posts here but I dont really got time atm to read 'em all again so.. my question is:

Is v0.7.1a1 already released or do we have to wait some more?
I can't find the file anywhere so I guess it's not out.. I'm just asking to make sure I'm not missing anything :P

have a nice day everyone~
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Covenant
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Re: Andor's Trail Project Meeting #40

Post by Covenant »

0.7.1 was released for alpha testing on 10 November. This thread will have everything you want to read:

http://www.andorstrail.com/viewtopic.php?t=4370
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SkrikRunkarN
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Re: Andor's Trail Project Meeting #40

Post by SkrikRunkarN »

thanks Covenant ^^
Moderation is perfection
That's my motto
Gluttony L65
WA:3/HH:3/CE:2/IF:5/EV:2/CS:2 ~ MP6/AP3/AC176%/AD74-85/BC15%/DR1 ~ RoLS:2 (179/1451 stone)/ShaF:2/ChaR:6
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