Hi guys what do think about two-handed weapons? At least I think they are very inefficient even withe proficiency skills because you can deal a lot of more damage with one-handed weapons because they have simply got a lower attack cost.
Of course I can't change the AC of the items but I could add more damage to the two-handed items so that you deal approximately as much dmg as with one-handed weapons in a round.
What do you think?
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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Two-handed weapons discussion
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- Posts: 395
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Two-handed weapons discussion
Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
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- VIP
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Re: Two-handed weapons discussion
Yes they need to do more damage but a lot of the weapons do which is why I hope the whole combat system gets an overhaul as laid out by thystonious.
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
- rijackson741
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Re: Two-handed weapons discussion
I agree with Duke. Fixing two-handed weapons themselves is not the right fix. The right fix is to change the way damage is calculated. One very good possibility for that is here: http://andorstrail.com/viewtopic.php?f=4&t=4096
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- nyktos
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Re: Two-handed weapons discussion
overall combat, damage amounts & choices during combat - will all be tweaked in the future.
no worries!
it will just take some time...
no worries!
it will just take some time...
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Re: Two-handed weapons discussion
@Duke and rjackson:
I really like Thy's idea about dmg calculation. But maybe I should provide a "fix" until his idea is released?
@Nyktos:
We should set this as one of our top priorities because dmg calculationy is a major thing in AT?
I really like Thy's idea about dmg calculation. But maybe I should provide a "fix" until his idea is released?
@Nyktos:
We should set this as one of our top priorities because dmg calculationy is a major thing in AT?
Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
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Re: Two-handed weapons discussion
+1 once again to you Ian. Your post & kind answers, etc.. here in the forum, and especially the hard work & time what you are spend for this game... IMO You are one of the true gods of AT.Ian wrote:@Duke and rjackson:
I really like Thy's idea about dmg calculation. But maybe I should provide a "fix" until his idea is released?
@Nyktos:
We should set this as one of our top priorities because dmg calculationy is a major thing in AT?
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
- nyktos
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Re: Two-handed weapons discussion
i wholeheartedly agree
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
- Antison
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Re: Two-handed weapons discussion
I agree with you all, but at a simplistic level we simply need more 2-handed @ <=5AP
"A home without a beagle is just a house"
- Covenant
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- Location: Sydney, Australia
Re: Two-handed weapons discussion
I have a different perspective.
I value 'time' over 'rounds', and high AD weapons (like Xul'vir) accomplish this for me.
Let me explain.
My objective is to do everything possible to increase my XP harvesting rate while grinding. And by 'rate', I mean the ratio of 'XP Earned' over 'Time spent playing'.
To do this I've disabled Attack Confirmation (AT game option), set Combat Speed (AT game option) to Instant and equipped Xul'Vir.
The net result is that I actually get kills faster and with less screen touches than I would with a good duel wielding combo (such as two Balanced Steel Swords).
True, I take more hits, but my characters are high enough level now that they shrub it off and self heal quickly.
True, I get less damage per round but I couldn't care less: I've set combat speed to instant, so the only thing I car about is how many times I have to tap my thumb to kill.
So, with the methodology in mind, the existing two handed swords actually work better for me.
I value 'time' over 'rounds', and high AD weapons (like Xul'vir) accomplish this for me.
Let me explain.
My objective is to do everything possible to increase my XP harvesting rate while grinding. And by 'rate', I mean the ratio of 'XP Earned' over 'Time spent playing'.
To do this I've disabled Attack Confirmation (AT game option), set Combat Speed (AT game option) to Instant and equipped Xul'Vir.
The net result is that I actually get kills faster and with less screen touches than I would with a good duel wielding combo (such as two Balanced Steel Swords).
True, I take more hits, but my characters are high enough level now that they shrub it off and self heal quickly.
True, I get less damage per round but I couldn't care less: I've set combat speed to instant, so the only thing I car about is how many times I have to tap my thumb to kill.
So, with the methodology in mind, the existing two handed swords actually work better for me.
- fiernaq
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Re: Two-handed weapons discussion
Exactly, Covenant. You're so high level at this point that build doesn't really matter. You could accomplish the same results of killing things with whatever weapon you chose to go with. At lower levels, a 2H simply won't provide the damage necessary to offset the low number of attacks you get which makes fights last multiple rounds which is much slower than the single round you can kill a monster in with a low AP cost weapon.
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013