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Re: no HP modification with off-hand weapon

Posted: Mon Jan 27, 2014 10:42 pm
by Duke
I'm sorry. I thought that it wasn't working when dual wielding two RoL.

Re: no HP modification with off-hand weapon

Posted: Mon Jan 27, 2014 11:07 pm
by Zukero
I just sent a pull-request (Github way of saying, please take my code, it has a bugfix) to Oskar about this one.

-> HP boost provided by off-hand weapon in a dual wield setup works accordingly to Skill description (25% of boost when DW lvl 0, 50% when lvl1, and 100% when lvl2).
-> Critical multiplier, in case of crit weapon in offhand, is the max of the main hand's weapon crit multiplier (1 by default), and the off-hand's weapon crit multiplier itself multiplied by 0.25 if DW lvl0, 0.5 if DW lvl1, and 1.0 if DW lvl2.
-> Critical chance is the sum of the main hand's weapon critical chance and the off-hand' weapon critical chance multipied by 0.25 if DW lvl0, 0.5 if DW lvl1, and 1.0 if DW lvl2.

That way, the off-hand still only benefits up to its intended point.

Re: no HP modification with off-hand weapon

Posted: Tue Jan 28, 2014 12:58 am
by Fel
Kind of off topic but a little bit on the subject.

Since off-hand HP not working is a bug, is the same thing said w/ DR reduction?
An Axe of fear reduces DR by 1 when used be it as main or off-hand. 2 Axe of fear or paired w/ a different weapon(Axe of fear and Light black axe) still only reduces DR by 1.

Edit:

This is w/ or w/o Dual-wielding skills:
W/ no weapons in hands, equip a weapon w/ DR reduction in off-hand and your DR will be reduced. Now, if you equip a weapon in main, off-hand's DR reduction will not take effect.

Re: no HP modification with off-hand weapon

Posted: Tue Jan 28, 2014 1:01 pm
by fiernaq
What about negative numbers such as the -20% BC on the QSD? Shouldn't that also be (-20%[MH] + (-20%[OH] * .75)) = -35%BC with 0 points in DW, (-20% + (-20% * .5)) = -30%BC with 1 point in DW, and (-20% + (-20% * 0)) = -20%BC with 2 points in DW?

Re: no HP modification with off-hand weapon

Posted: Tue Jan 28, 2014 1:03 pm
by Zukero
@Fel: indeed, DR, just like Crits & HP is not applied from your offhand weapon in a dual-wield setup. I wonder what to do with it.

@fiernaq : nope, the negative effects are always fully applied. At least, that's how it was implemented by Oskar for AC, BC & AD.

Re: no HP modification with off-hand weapon

Posted: Wed Jan 29, 2014 1:26 pm
by fiernaq
Lol, I know it is right now; I was asking if it could be changed since everything else seems to get a benefit from dual wielding but DWing two QSDs provides a grand total of 0 stats (assuming 2 points in DW). I don't think my suggestion makes it too OP since you still get the -20BC from the main hand QSD... it just makes adding a second QSD not be.... awful?

Re: no HP modification with off-hand weapon

Posted: Wed Jan 29, 2014 1:43 pm
by Zukero
@fiernaq: I was sure you had this kind of idea on your mind. But no, I won't change the skill's behavior for the QSD to become efficient in dual-wield setups.

Re: no HP modification with off-hand weapon

Posted: Sun Feb 02, 2014 4:47 am
by Pyrizzle
fiernaq wrote:Lol, I know it is right now; I was asking if it could be changed since everything else seems to get a benefit from dual wielding but DWing two QSDs provides a grand total of 0 stats (assuming 2 points in DW). I don't think my suggestion makes it too OP since you still get the -20BC from the main hand QSD... it just makes adding a second QSD not be.... awful?
Sorry Fiernaq, I just don't see that being possible.

How would using 2 of an item raise the benefits when used alone it has a negative effect.

Like if a weapon has a -1 to your AP because it is massively heavy, using 2 should be twice as hard. Yes, you have one for each arm which could help you balance but it's not going to be any easier to wield one since now you are weighed down twice as much.

Re: no HP modification with off-hand weapon

Posted: Thu Feb 13, 2014 10:04 pm
by Zukero
I just added all the missing stats to my patch, so all the stats from the second-hand weapon are applied with dual wield level related malus.
- DR
- Max AP Boost
- Move cost
- Reequip cost
- Use Item Cost