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no HP modification with off-hand weapon

Posted: Sat Jan 25, 2014 12:37 pm
by Usirim
Hi,

neither the RoL nor the ShaF provedes Health point modification when equipped off-hand. HP always stays on same value.

Using ONLY off-hand weapon modifies HP.
BC modification works always fine, AD and AC mod too.
I don't know if its planned this way, using 2RoL provides 2x HP mod on hit or kill (I ♡ this btw).
Actor conditions works for off-hand weapon too.

So HP mod is the only modification which won't work for off-hand when using 2 weapons and its with version 0.7.0 and 0.7.1a.z

Re: no HP modification with off-hand weapon

Posted: Sat Jan 25, 2014 1:02 pm
by Antison
I just verified this is a bug. Great catch. My dual wielding RoL is maxed out on both the one-handed and dual wielding skills, yet the HP boost from the second RoL is not applied.


Re: no HP modification with off-hand weapon

Posted: Sat Jan 25, 2014 2:24 pm
by Zukero
Nice catch indeed ! I checked the code, and saw what we need to do to correct this.
Will submit a patch soon, unless someone elses does before me :)

Re: no HP modification with off-hand weapon

Posted: Sat Jan 25, 2014 3:22 pm
by Fel
This is a bug :shock: :shock: ???

Huh :? :?

I always thought it is the way it is, that off-hand weapon doesn't modify HP...

Re: no HP modification with off-hand weapon

Posted: Sun Jan 26, 2014 4:57 pm
by PK17
Fel wrote:This is a bug :shock: :shock: ???

Huh :? :?

I always thought it is the way it is, that off-hand weapon doesn't modify HP...

Yes, I thought we had this conversation before and were told it was supposed to be that way, sirt of how the criticals won't stack/combine.

Re: no HP modification with off-hand weapon

Posted: Sun Jan 26, 2014 9:54 pm
by Duke
I'm not understanding what you mean by hp modification. When I jyst used 2 RoL I got 5 hp back upon hitting my opponent.

Re: no HP modification with off-hand weapon

Posted: Mon Jan 27, 2014 5:26 am
by r0tt3nj4ck
Crit doesn't work in off hand either. I have both dual wield and specialization, and I do not get crit skill unless crit wep is on main, which means rol on off hand so no HP bonus.

Re: no HP modification with off-hand weapon

Posted: Mon Jan 27, 2014 2:06 pm
by Zukero
This has been discussed at yesterday's dev team meeting.
The lack of HP boost is acknowledged as a bug, and I am working on the fix.

I tested the "crits" situation just now, and noticed the following (with Dual-Wield level 2):
#1 - Having a critical-enabled weapon in the off-hand, while having nothing in the main gives the same stats as having the weapon in the main hand, and nothing in the off-hand.
#2 - Having a non-critical enabled weapon in the main hand, while having a critical-enabled weapon in the off-hand gives no access to critical hits.
#3 - Having two different critical-enabled weapons equipped gives you the multiplier of the weapon in the main hand, and the critical chance as the sum of both.

In my opinion, #1 is correct, #2 should give you the critical chance & multiplier of your offhand weapon, and #3 should give the highest multiplier of both, and the sum of both critical chances.
If you only have dual-wield lvl 1, it should work with critical multiplier & critical chance divided by 2.
With no level of dual-wield, you should get 25% of the critical multiplier & critical chance.

However, there are some special things happening with criticals, and I think it deserves a discussion with the team to identify the desired behavior.

Re: no HP modification with off-hand weapon

Posted: Mon Jan 27, 2014 4:12 pm
by Usirim
@Duke:
with HP mod I mean that when using the Rapier of Lifesteeling with off-hand it doesn't add 5 points to your Health points, as it do when you use it with main hand.
Hope this time I manage to give the description without misleadings and apologize for the irritation. ;)

Re: no HP modification with off-hand weapon

Posted: Mon Jan 27, 2014 4:21 pm
by Zukero
@Usirim : don't worry, we understood that right. Fix implemented, just got to push it to version control for approval by Oskar.