Andor's Trail Project Meeting #45
Posted: Sun Mar 23, 2014 8:06 pm
Andor’s Trail Project Meeting #45
2014-03-23
Present: Scott Devaney(sdevaney), Stephen Stalnaker(ctnbeh13), Ian Haase(Ian)
1. Follow-up from last meeting:
Go over previous meetings TODO’s.
2. Completed since the last meeting:
Ian: Added the “Replace” object layer to the template and edited the wiki
Status of new areas:
Stoutford - Maps, NPC, Mobs done. Only thing left, quests.
Pre-Galmore area: Maps
Mt. Galmore - In progress
Undertell - Maps
3. Things that are being worked on:
Google killed Gcode Downloads page. Will look into using Drive instead.
BB 0.7.1 save issues? - Fixed with update.
New translation software? https://code.google.com/p/narro/
Stoutford area/quests, Elythara quest, and Lodar Passage are the focus of v0.7.2
4. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered:
Hero banter - http://andorstrail.com/viewtopic.php?f=4&t=4637
That’s a nice idea. We will try to include it sooner or later.
I think we had this discussion before but we should definitely change Hard Hit:
http://andorstrail.com/viewtopic.php?f=2&t=4437
Discussing change it to a minimum damage of 1 and a maximum of 2. Might be included in v0.7.2.
Make original mining tunnel in Prim mine walkable by using bombs or something like that?
http://andorstrail.com/viewtopic.php?f=4&t=4438&p
Ian: Will place dynamite around the rocks blocking the path to the other side → There will be a quest in which the player has to light the dynamite. Hopefully will be included in v0.7.2.
Highwayman should hunt you down by changing his AI.
http://andorstrail.com/viewtopic.php?f=4&t=4650
Will be included in v0.7.2.
Forum User Control Panel's Android OS version selection doesn't include Kit Kat.
http://www.andorstrail.com/viewtopic.php?f=2&t=4657
Update done!
5. Open Discussion:
n/a
6. What should we have ready for the next meeting?
Ian: Go on drawing Mt. Galmore maps
Scott: Stoutford side quests/Oasis dialogue.
Stephen: Manor quest.
2014-03-23
Present: Scott Devaney(sdevaney), Stephen Stalnaker(ctnbeh13), Ian Haase(Ian)
1. Follow-up from last meeting:
Go over previous meetings TODO’s.
2. Completed since the last meeting:
Ian: Added the “Replace” object layer to the template and edited the wiki
Status of new areas:
Stoutford - Maps, NPC, Mobs done. Only thing left, quests.
Pre-Galmore area: Maps
Mt. Galmore - In progress
Undertell - Maps
3. Things that are being worked on:
Google killed Gcode Downloads page. Will look into using Drive instead.
BB 0.7.1 save issues? - Fixed with update.
New translation software? https://code.google.com/p/narro/
Stoutford area/quests, Elythara quest, and Lodar Passage are the focus of v0.7.2
4. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered:
Hero banter - http://andorstrail.com/viewtopic.php?f=4&t=4637
That’s a nice idea. We will try to include it sooner or later.
I think we had this discussion before but we should definitely change Hard Hit:
http://andorstrail.com/viewtopic.php?f=2&t=4437
Discussing change it to a minimum damage of 1 and a maximum of 2. Might be included in v0.7.2.
Make original mining tunnel in Prim mine walkable by using bombs or something like that?
http://andorstrail.com/viewtopic.php?f=4&t=4438&p
Ian: Will place dynamite around the rocks blocking the path to the other side → There will be a quest in which the player has to light the dynamite. Hopefully will be included in v0.7.2.
Highwayman should hunt you down by changing his AI.
http://andorstrail.com/viewtopic.php?f=4&t=4650
Will be included in v0.7.2.
Forum User Control Panel's Android OS version selection doesn't include Kit Kat.
http://www.andorstrail.com/viewtopic.php?f=2&t=4657
Update done!
5. Open Discussion:
n/a
6. What should we have ready for the next meeting?
Ian: Go on drawing Mt. Galmore maps
Scott: Stoutford side quests/Oasis dialogue.
Stephen: Manor quest.