EisSpray wrote:i dont really get this.
Since u have 10 AP and 3 x 4 AP = 12 AP u need an additional items which grants you +1 AP... am i wrong?
Sadly i confused AP with moving points, and bought crappy "Coward's boots" in thought to have 1 more hit every round...
Per round you have a maximum of 10 action points (APs) to spend. [Without using any specials, that is.] These APs can be used for attacking and other actions.
The APs needed for one attack -- and thus the number of attacks possible per round -- depend on the equipment you use resp. wear (weapon, shield, armour, `bling-bling´):
6_AP
1 attack/round --- 1 attack = 6_AP | 2 attacks = 12_AP
5_AP
2 attacks/round --- 2 attacks = 10_AP | 3 attacks = 15_AP
4_AP
2 attacks/round --- 2 attacks = 8_AP | 3 attacks = 12_AP
3_AP
3 attacks/round --- 3 attacks = 9_AP | 4 attacks = 12_AP
The "Jewel of Fallhaven" (JoF) reduces the APs needed for one attack by 1.
Example: Using a 4_AP-weapon you can attack 2 times per round. Wearing the JoF the 4_AP-weapon becomes a 3_AP-weapon -- well, sort of
-- and thus giving you 1 extra attack per round.
Advice:
A notable damage resistance (DR) is important to longer survival!
This is true for monsters (some having [relatively] high DR)
as well as it is true for you (always
).
Therefore: Get gear which gives you DR.
And with monsters having notable DR it is more effective to hit fewer times with high damage than often with somewhat lower damage.
Example: You have got a 5_AP-weapon making 7_DP (damage points), a 3_AP-weapon making 5_DP, and a 40_HP monster with 3_DR. Hitting twice with the `slower´ & `bigger´ weapon [2 x (7_DP - 3_DR) = 8_DP/round] kills the monster faster than hitting thrice with the `faster´ & `lighter´ weapon [3 x (5_DP - 3_DR) = 6_DP/round] --- 40/8=5 rounds instead of 40/6=7 rounds.
This way leads to less damage on your side per killed foe, because there are fewer rounds in which you can lose health points (HP).