New version posted ! Check out the links in the first post.
Main new feature: the editor for TMX maps offers useful features.
No multi-delete thing, no table view, and alas, no dialogue tree yet. I've been experimenting with a lib that has been mostly disappointing so far. Wasted time.
@Ian, you get your prev/next items buttons. But they only work within the same "folder". They will not drive you from a created item to an altered one.
@rijackson741, the items moving between created and altered when their ID is changed exists, but is a draft (no prompt, but a notification in the lower part of the window) and has bugs (alter an existing item, then change its id to one already existing in "created", and you get two items with the same ID under "created". Boo boo.....). As a side note, normally any Java table is copy-pastable in a spreadsheet software like libreoffice, openoffice or excel. You can try that with the table in the quest editors, that should give you an idea of how the csv export could be done without coding it
- Multi-delete and other improvements to the project tree popup menu
- Enhanced saving mechanism, including the typical "save or discard" on exiting the app when there is unsaved data.
- Dialogue tree (actually a dialogue graph to be precise)
- Export package generation (create a zip that can be applied on a game source folder to include created/altered resources).
- Balancing tools (compare two elements, display all elements in a sortable table).
- A menu bar on top of the app, when there will be a large enough number of options.