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Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Posted: Sun Aug 27, 2023 3:06 pm
by rijackson741
Create a project for the old material. Close the project. Copy only the map files to the project. Open it. If it opens OK, close it, copy one JSON file, see if it opens. Repeat.

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Posted: Wed Aug 30, 2023 3:43 pm
by Raphi
Alright, I see. Will be some work but as long as nothing gets lost I think it's definetely worth it :)

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Posted: Mon Sep 04, 2023 6:04 pm
by tactical371
Are we able to use this program to play Andor's trail on the desktop? Or do we still have to emulate it?

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Posted: Mon Sep 04, 2023 10:28 pm
by Raphi
You have to emulate it. ATCS is only for new content creation, not for playing the game at all.

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Posted: Tue Sep 05, 2023 12:55 am
by tactical371
ty

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Posted: Sun Dec 24, 2023 9:14 pm
by Schnatterfleck
Is there a new release of ATCS available?

During startup it shows me:
Screenshot_20231224_215017.png
Link is to this thread, but I couldn't find a mention of the v0.6.20 release...?

As my current ATCS release (v0.6.17) throws an error* when trying to create a new project (and then hangs after complaining about out-of-memory**), it probably would be a good idea to update.

I am using the most recent Ubuntu Linux 23.10 on my development machine.


(*)

Code: Select all

java.lang.IllegalArgumentException: No enum constant com.gpl.rpg.atcontentstudio.model.gamedata.Requirement.RequirementType.date
	at java.base/java.lang.Enum.valueOf(Enum.java:273)
	at com.gpl.rpg.atcontentstudio.model.gamedata.Requirement$RequirementType.valueOf(Requirement.java:1)
	at com.gpl.rpg.atcontentstudio.model.gamedata.Dialogue.parse(Dialogue.java:176)
	at com.gpl.rpg.atcontentstudio.model.gamedata.JSONElement.parse(JSONElement.java:42)
	at com.gpl.rpg.atcontentstudio.model.gamedata.Dialogue.link(Dialogue.java:214)
	at com.gpl.rpg.atcontentstudio.model.Project.linkAll(Project.java:297)
	at com.gpl.rpg.atcontentstudio.model.Project.<init>(Project.java:158)
	at com.gpl.rpg.atcontentstudio.model.Workspace$1.run(Workspace.java:188)
	at com.gpl.rpg.atcontentstudio.ui.WorkerDialog$1.run(WorkerDialog.java:48)
(**)

Code: Select all

Exception in thread "Thread-3" java.lang.OutOfMemoryError: Java heap space
	at java.desktop/java.awt.image.DataBufferInt.<init>(DataBufferInt.java:75)
	at java.desktop/java.awt.image.Raster.createPackedRaster(Raster.java:539)
	at java.desktop/java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1032)
	at java.desktop/java.awt.image.BufferedImage.<init>(BufferedImage.java:333)
	at com.gpl.rpg.atcontentstudio.model.sprites.Spritesheet.getImage(Spritesheet.java:156)
	at tiled.core.TileSet.loadFromProject(TileSet.java:150)
	at tiled.io.TMXMapReader.unmarshalTileset(TMXMapReader.java:386)
	at tiled.io.TMXMapReader.buildMap(TMXMapReader.java:771)
	at tiled.io.TMXMapReader.unmarshal(TMXMapReader.java:836)
	at tiled.io.TMXMapReader.readMap(TMXMapReader.java:857)
	at com.gpl.rpg.atcontentstudio.model.maps.TMXMap.parse(TMXMap.java:81)
	at com.gpl.rpg.atcontentstudio.model.maps.TMXMap.link(TMXMap.java:318)
	at com.gpl.rpg.atcontentstudio.model.Project.linkAll(Project.java:302)
	at com.gpl.rpg.atcontentstudio.model.Project.<init>(Project.java:158)
	at com.gpl.rpg.atcontentstudio.model.Workspace$1.run(Workspace.java:188)
	at com.gpl.rpg.atcontentstudio.ui.WorkerDialog$1.run(WorkerDialog.java:48)
	

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Posted: Sun Dec 24, 2023 11:11 pm
by Nut
Well, I always forget to inform here in this thread. But yes, there is a new version of ATCS.
It has new graphics and has a few additional commands, so I would expect the older ATCS to break now with our current game source.

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Posted: Sun Dec 24, 2023 11:32 pm
by Schnatterfleck
Yeah, sounds plausible.
Where can I get this new release?

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Posted: Mon Dec 25, 2023 1:03 am
by Nut
ATCS has a new release v0.6.20
- New sprites listed
- new rewards: mapchange
- new requirements: date, dateEquals, time, timeEquals
(date checks if the current date is greater or equal to the given value. Likewise time)

static/ATCS_v0.6.20_Setup.exe

Re: Andor's Trail Content Studio [ATCS] - Win/Mac/Linux Content Editor

Posted: Mon Dec 25, 2023 1:09 am
by Nut
Does this work?