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Skills

Posted: Tue Oct 28, 2014 4:57 am
by Jenn34
Can skill levels be at least acquired every Two levels up instead of four?

Re: Skills

Posted: Tue Oct 28, 2014 6:32 am
by Ian
No sorry. We will definitely won't change this.
Think of the versions where no skills were available. Now that skills can be spent, your char gets stronger more quickly than before. Thus the levels which you need for obtaining a skill point won't be decreased. I hope you understand.

Re: Skills

Posted: Sun May 06, 2018 1:55 am
by Voom
If my character receives a skill point every 3 levels, forgetting about other skills, I'll be able to use the skill...

..Concussion at level 33 instead of level 44.
..Fracture at level 42 instead of level 56.
..Rejuvenation at level 30 instead of level 40.

Re: Skills

Posted: Sun May 06, 2018 9:40 am
by Nut
And if my salary is twice as high as it is now, then I would have a yacht, make world trips, ...
and thrice as high - wow, or ten times :o

Without dreams, life would be boring
:lol:

Re: Skills

Posted: Sun May 06, 2018 10:18 am
by Zukero
Nut wrote: Sun May 06, 2018 9:40 am And if my salary is twice as high as it is now, then I would have a yacht, make world trips, ...
You only need the double for a yacht? Must be quite high already :lol:

Re: Skills

Posted: Sun May 06, 2018 11:32 am
by rijackson741
Just aim low.
yacht.png

Re: Skills

Posted: Sun May 06, 2018 5:53 pm
by Voom
funny funny...

Y'all act like nothing can be done about it. That's the real joke... ;)

By char level 60, you would get only 5 extra skill points b/c of this change. That's not too much to ask, is it? Think about how it would make sense for future content, new skills, and interesting build styles.

I would bet almost no one thinks these skills are viable at this moment in time. I would venture to say that one bonemeal potion has more value than one point in concussion. Don't forget the opportunity costs. You would have to devote almost all of your character's skill points in one place in order to obtain any of these skills in time for whatever content is left after level 44, 56, and 40, respectively.

Let me give a concession. To have a balanced approach for this change I recommend that we give a small buff to all monsters (which is something I have been devising since I learned about the equipment balancing issue AT has). It would be best to start testing things out after the coming update. I believe rijackson and I both agree that this cannot be a simple tweak. Rebalancing has to involve adjusting all combat stats, equipment, build-crafting, and skills.

Re: Skills

Posted: Sun May 06, 2018 10:02 pm
by rijackson741
Voom wrote: Sun May 06, 2018 5:53 pm I believe rijackson and I both agree that this cannot be a simple tweak. Rebalancing has to involve adjusting all combat stats, equipment, build-crafting, and skills.
I agree it won't be simple, but I would like to keep it as simple as possible. I think the best approach will also be iterative, because changing everything at once would be hard to get right.

Re: Skills

Posted: Sun May 06, 2018 11:47 pm
by Voom
I agree, I think that is a good approach to do it in steps. If I was to keep it as simple as possible, then perhaps I'll take back the idea of buffing all monsters b/c that's a lot of work even though I believe it will be necessary in the long-term.

Let's just say that we currently have 45 - 55 levels of story-line content for the average beginner. Now consider how useless Fracture is if you need at least 56 levels to attain it.

It's another thing if we could say let's leave it at 1 skill point per 4 levels b/c we have 100 levels of story-line content. BUT, if we had 100 levels of story-line content wouldn't we also have many more skills to choose from?

Here is another thought that just popped into my head. This might be a solution to satisfy me and simple enough to implement. Over the course of development of new content, more oegyth crystals would be available and multiple trainers could accept them as payment for teaching our chars a new skill.

Re: Skills

Posted: Mon May 07, 2018 12:29 am
by rijackson741
Voom wrote: Sun May 06, 2018 11:47 pm Let's just say that we currently have 45 - 55 levels of story-line content for the average beginner. Now consider how useless Fracture is if you need at least 56 levels to attain it.
But we will have more levels of story-line. Hopefully, many more :)
Voom wrote: Sun May 06, 2018 11:47 pm It's another thing if we could say let's leave it at 1 skill point per 4 levels b/c we have 100 levels of story-line content. BUT, if we had 100 levels of story-line content wouldn't we also have many more skills to choose from?
Only if we can think of more skills that someone might want. Interestingly, suggestions for new skills don't often come up on the forums. Got any good ideas?
Voom wrote: Sun May 06, 2018 11:47 pm Here is another thought that just popped into my head. This might be a solution to satisfy me and simple enough to implement. Over the course of development of new content, more oegyth crystals would be available and multiple trainers could accept them as payment for teaching our chars a new skill.
I like the idea of expanding the use of oegyth crystals in general. They are very flexible, in that they can be used for different things, but are rare enough that the player has to make hard choices about what to use them for.