v0.8.10 (BWM fill) released to Google Play!

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Skills

Unstructured ideas, requests and suggestions for the development of the game.
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rijackson741
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android_version: 10 - Android 10
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Re: Skills

Post by rijackson741 »

Demons, ghosts, and constructs (e.g. oozes, gargoyles, mudfiends) are immune to critical hits. It's hard to think of a single vulnerability that fits all of these.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Antison
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Re: Skills

Post by Antison »

Well, I doesn't have to be one. Why not two? Holy Water/crosses and the constructs is harder.
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Tomcat
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Re: Skills

Post by Tomcat »

If you consider animated constructs as products of necromancy, then lumping them in with undead and demons a little easier. "Dispelling" damage?
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
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