Is the Hard Hitting skill a waste?
Posted: Fri Jan 23, 2015 2:55 pm
I just noticed that Hard hitting only increases the MAX AD, and not the MIN AD. As I understand it, this means that, on average, it increases my AD by only 1, which is the same benefit I'd see by taking +1 AD any time I level up. I could see this being much more useful if there was a weapon/skill/etc that would allow me to change the effective range of AD. For example, if the imaginary skill "higher average damage" weighted my potential AD by 25%, putting my new effective range in the upper 75% of my "normal" range, that +2 MAX AD would come into play.
Am I missing something (that exists now or is planned for addition) that makes Hard Hitting useful?
EDIT: because I misremembered the name, and was searching for "hard hitTING", my searches didn't return threads where this has been discussed. I'm off to read those threads! Sorry for the noise...
Am I missing something (that exists now or is planned for addition) that makes Hard Hitting useful?
EDIT: because I misremembered the name, and was searching for "hard hitTING", my searches didn't return threads where this has been discussed. I'm off to read those threads! Sorry for the noise...