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Raging more than having fun

Posted: Sat Jan 24, 2015 4:50 am
by Zerdiock
I used to love this game but it is pissed me off to where I nearly snapped my $400 tablet in half because of the BS. First argument: your character has the WORST luck I have ever seen. I get less critical hits with a 21 critical hit skill than a monster with a 15 critical hit skill. Now where's the logic there? Then I have 204% chance of hit using my main equipment. I miss 1/4 of the time (average) while a monster with a 50% chance of hit hits me 70% of the times even though my block chance is 76%, great logic right there. And now when I fight harder enemies I ALWAYS do less damage per hit (counted in there damage resistence) than an easy enemy, that is the biggest load of BS ever, it should be equal. Argument two: the enemy attacks first 4/5 of all engagements. WTF, how is that fair?! It's already bad enough my guy is drunk and can't hit a monster DIRECTLY in front of him. Argument three: the harder enemies r soooooooo ridiculously overpowered it makes me want to have my head smashed between 2 trains going full speed. An example: I decided to go Charwood, the centipedes weren't a big deal, I had to use like 2 bonemeal to get through them all. The ******* goblins on the other hand caused me to use my whole stash of a out 40 to find all 4 people. IT'S A GOBLIN, one of the weakest mythical creatures ever thought of, but nope this game has them as strong and as lucky as God. Another example: after failing at reaching lodar's hideaway because of more OP enemies (used 62 bonemeal, 5 regular health and minor health potions, only got to those 2/3/4 headed green monsters) I went to the cave of ooze. Worst mistake ever because they r even more OP than the goblins and anything else I have ever foughten. The game lies with it too, it says that the draining ability it has takes away 1-2 HP a round, how come when I had that ×3 it took away 9 HP per round? That math is a little wrong because 2 × 3 = 6, therefore 6 is the maximum damage lose per round. By the way, whose great idea was it to have that slim increase AP cost? Worst idea ever right there. I'm not hating on the devs but that just isn't fair.

Now I could go on and on saying why this game needs major work done but I think I've said enough. I do want to see this game succeed. But until the next update (probably in a year or more at the rate development has been) I highly doubt I will be playing this game, I can't afford a brand new tablet. Any typos that I missed were from autocorrect.

Re: Raging more than having fun

Posted: Sat Jan 24, 2015 10:02 am
by Usirim
Hi Zerdiock,

your stats let me guess you are around lvl 30.
Respect, you are very tuff trying to go through the hardest parts of the game so early. Get 10 levels more and try it again, even then it will be no "Zuckerschlecken" (walk in the park).

Take a look at the stats of the main users here in the forum and you see, there are Chars with lvl 75 and higher and all those players like to have some fun too.
If you focus on crit hit, be aware that there are some monsters (mostly the stronger ones) which are immune to crit hits. You may say, that this is not fair. The truth is always depending on your personal point of view. I treat it as a challange.
Imho I would like to have a chance of immunity to crits instead of 100% immune or not.

The other points which drives you grazy are not easy to omment without essential knownledge about your char build. Maybe you like to post complete stats and equipment? I am sure that a lot of usrrs could give you ideas for enhance your build to fight through the game on such an rarly level.
Personally I like to play the harder parts of the game with level 40 or higher, so you have my respect for been so heroic. ;)

Re: Raging more than having fun

Posted: Sat Jan 24, 2015 5:26 pm
by Zerdiock
My main guy is level 26. Attack chance is 201%, block chance is 76%. My damage resistence is 4. I have 11 AP per round, it takes 9 AP to attack. Critical hit skill of 11 with an effective critical chance of 9% with a 3.0 multiplier. Attack damage is 10-34. My HP is 96. Equipment: brutal club, stone cuirass, heavy steel skullcap, necklace of the protector, wooden defender, villains ring, polished ring of backstabbing, troublemakers gloves, and Unzels defensive boots. Sometimes I use the greataxe of shattered hope.

Re: Raging more than having fun

Posted: Sun Jan 25, 2015 2:03 pm
by lakra
Besides that I think this game isn't concipated to get played through in one attempt without spending enough time of leveling and grinding for equipment, your build is one of the problems, too. Take your time to read through some threads here for equipment and character developement hints, like the dual wielding guide (this guide is not just interesting for dual wielders. You can get very good suggestions for your character, even for two handed specs or sword and shield specs.) The hardest things in the game are the first levels and the decision of the specs you want to have.

The game is pretty hard, if you try to get through it without any knowledge from the forum (the try and error is very frustrating, especially if you realize that you picked the wrong skill points.

But as I said before, have a look at the threads here and give the game a chance. This is by fare one of the most motivating games I ever played and this one of the only games I know, which even offers the players a real chance to show some love and be a part of the developement.

Re: Raging more than having fun

Posted: Sun Jan 25, 2015 2:46 pm
by rijackson741
Zerdiock wrote:I get less critical hits with a 21 critical hit skill than a monster with a 15 critical hit skill.
For a given critical skill the chance of a hit being a critical hit is exactly the same for your character and a monster. However, I notice you are playing with a very high attack cost weapon, and the attack cost is further increased by your armor, so you only get one hit per round. Many monsters get more than one hit per round, so then they will indeed have a higher chance of a critical hit per round.

The way the game works at the moment, you are making it more difficult than it needs to be by choosing such a high attack cost weapon. You will do more total damage per round if you go for a low attack cost weapon and get more hits per round, even if the weapon damage is lower. At level 30 you can get the second level of combat speed. Switch your necklace to the JoF to lower your attack cost by 1, and switch your armor to something else. Then you could get 4 hits per round, which means your base damage alone is worth 24-92 per round!
Zerdiock wrote:Then I have 204% chance of hit using my main equipment. I miss 1/4 of the time (average) while a monster with a 50% chance of hit hits me 70% of the times even though my block chance is 76%,
The monsters chance to hit and your chance to hit are calculated exactly the same way, and depends only on the attackers AC and the defenders BC.
Zerdiock wrote:And now when I fight harder enemies I ALWAYS do less damage per hit (counted in there damage resistence) than an easy enemy, that is the biggest load of BS ever, it should be equal.
I'm not sure what you mean here. If you make a successful hit then the damage is just randomly chosen between the upper and lower limits. The only difference between monsters is that their damage resistance is subtracted.

Zerdiock wrote:the enemy attacks first 4/5 of all engagements. WTF, how is that fair?! It's already bad enough my guy is drunk and can't hit a monster DIRECTLY in front of him.
If you move into a monster you get to attack 80% of the time. You can increase that chance with the Evasion skill. If the monster moves into you, it gets to attack. The monsters move randomly, so if you move next to one then it might attack on it's next move. If you watch the monsters move however, you will notice that they do not move on the diagonals, whereas you can. So if you approach on a diagonal (which of course is not always possible) there is no chance the monster will randomly move into you on it's turn, and attack.
Zerdiock wrote:the harder enemies r soooooooo ridiculously overpowered it makes me want to have my head smashed between 2 trains going full speed. An example: I decided to go Charwood, the centipedes weren't a big deal, I had to use like 2 bonemeal to get through them all. The ******* goblins on the other hand caused me to use my whole stash of a out 40 to find all 4 people. IT'S A GOBLIN, one of the weakest mythical creatures ever thought of, but nope this game has them as strong and as lucky as God. Another example: after failing at reaching lodar's hideaway because of more OP enemies (used 62 bonemeal, 5 regular health and minor health potions, only got to those 2/3/4 headed green monsters) I went to the cave of ooze. Worst mistake ever because they r even more OP than the goblins and anything else I have ever foughten.
Well, first, AT is a hard game. However, there is a very wide range of difficulty depending on where you are. The fact that an area is easy to get to, for example it's close to the main road, does not necessarily mean it's an easy area. Charwood is very hard. I would say second only to the Green Maze, which is the hardest part of the game. I'm impressed you got as far as the Khakin beasts at only level 26. What you would have encountered if you had got past them is a whole lot worse! If you tell us where you have already been we could suggest other places to visit that are easier (possibly much easier) to deal with.
Zerdiock wrote:The game lies with it too, it says that the draining ability it has takes away 1-2 HP a round, how come when I had that ×3 it took away 9 HP per round? That math is a little wrong because 2 × 3 = 6, therefore 6 is the maximum damage lose per round. By the way, whose great idea was it to have that slim increase AP cost? Worst idea ever right there. I'm not hating on the devs but that just isn't fair.
I think you are mistaken about this, but perhaps I'll go and get slimed and check :)
As for what's fair, the game was designed to be hard.
Zerdiock wrote:probably in a year or more at the rate development has been
The developers only do this in whatever spare time is available. Nobody gets paid anything, there are no ads, etc. So yes, the development can be slow.

Re: Raging more than having fun

Posted: Mon Jan 26, 2015 11:51 pm
by Zerdiock
Well right now I got to lodar's hideaway (realized I can't fight my way out and there's no teloporting out of there....so yeah...). Been to: killed the Ighan leader 2 days ago, on part 2 for Charwood, saved Prim, helped Feygaurd, did wood cutter quest, been to all minor caves except up above the izthiels, killed winged demon, helped that one town that hates outsiders, helped the hillbilly village, and there's probably more that I'm not thinking of but I've did everything my level range already.

Re: Raging more than having fun

Posted: Tue Jan 27, 2015 9:39 pm
by rijackson741
Zerdiock wrote:Well right now I got to lodar's hideaway (realized I can't fight my way out and there's no teloporting out of there....so yeah...).
You could do a "teleport by death" to the last bed you slept in. You would lose some XP, but maybe not as much as reverting to an earlier savegame where you can fight your way out.
Zerdiock wrote:Been to: killed the Ighan leader 2 days ago, on part 2 for Charwood, saved Prim, helped Feygaurd, did wood cutter quest, been to all minor caves except up above the izthiels, killed winged demon, helped that one town that hates outsiders, helped the hillbilly village, and there's probably more that I'm not thinking of but I've did everything my level range already.
There's one major place that is not mentioned in your list, but I'll get to that later. It sounds like you have been to Crossglen, Fallhaven, Vilegard, Loneford, Blackwater Mountain, and Flagstone prison. You should check you have done all the quests in each of those places though. You can do that by looking at the Game Related Questions forum, which has sticky posts listing the quests for different areas. You say you have been to all the caves, but
"up above the izthiels" are the iqhan caves, so based on our post it's not clear to me if you have been there or not. Also, in the dried up lake bed east of Loneford there is a cave entrance. It's not easy to find. Have you been there?
Based on your list, it appears you have not been to Remgard. The road to Remgard is long, and not easy, but it's easier than Charwood.
Head north from Loneford. Follow the river east , and just keep going. It's a long way, but you can get a lot of XP in and around Remgard, and there's some good gear there.
Edit. Also:
There is at least one side quest in the Green Maze that you may be able to complete even if you can't get to Lodar and back. There is also a very good piece of armor that can be obtained fairly early in the maze. IMO it's maybe the best piece of armor in the game.

Re: Raging more than having fun

Posted: Wed Jan 28, 2015 11:33 pm
by Zerdiock
SO I went to that lake and made it through to the bottom using 4 bonemeals, but I cant fight the guard to get to the lich. I read on the quest list I was supposed to go to Brimhaven but it doesn't exist...yet, so where am I supposed to go because I know that quest is completable. Am I supposed to go to Remgard? That is the only place I haven't been to. (planning on going once I have over 100 bonemeal potions)

Edit: started journey to remgard. Biggest bullshit ever, 15 damage resistence?! R u serious?! Then those plant creatures getting up to 24 poison on me in 1 turn, yeah SO FUN, not. Especially since I get a critical hit on a hard enemy 1 in 1million attacks. I made it to the plagues rider (after using more potions and ointments then I wanted to) and I just rage quit there. 20% chance of there effect that drains hp, every time the effect wore off they'd hit me and I'd get it again. Then I miss miss miss miss hit 1 damage miss miss miss, etc.... I got 204% chance to bash it's face in, he got 150% block, yet I miss 80% of the time, great math...I think I'll stick with Charwood instead

Re: Raging more than having fun

Posted: Thu Jan 29, 2015 4:09 pm
by rijackson741
Zerdiock wrote:SO I went to that lake and made it through to the bottom using 4 bonemeals, but I cant fight the guard to get to the lich.
You need to go and talk to Ulifendor in the western part of the cave. Then you will be able to get past the Radiant Guardian. See my warning below!
Zerdiock wrote:Edit: started journey to remgard. Biggest bullshit ever, 15 damage resistence?! R u serious?! Then those plant creatures getting up to 24 poison on me in 1 turn, yeah SO FUN, not. Especially since I get a critical hit on a hard enemy 1 in 1million attacks. I made it to the plagues rider (after using more potions and ointments then I wanted to) and I just rage quit there. 20% chance of there effect that drains hp, every time the effect wore off they'd hit me and I'd get it again. Then I miss miss miss miss hit 1 damage miss miss miss, etc.... I got 204% chance to bash it's face in, he got 150% block, yet I miss 80% of the time, great math...I think I'll stick with Charwood instead
15DR? The highest DR of any of them is 14, and there's only one of them. Also, if you have 204% AC and the monster has 150% BC you will actually miss 46.8% of the time, so about half.

Are you still playing with that club and cuirass? Because if you are, that is where the problem lies. You get only 1 hit per round, for 10-34 damage, which is really low. After that one hit you do not have enough AP left to attempt to flee (or do anything else), so that's all you get in one turn. Take the Plaguestriders. They have a high chance of a critical hit, a 20% chance of inflicting one actor condition on you, and a 70% chance of inflicting another actor condition on you, on each hit. And they get 3 hits per round. They don't have that many HP though, so they are fairly easy to kill. Not with your build though. You attack, and it's not possible for you to kill it in one turn, and it's also not possible for you to hit it and flee. That guarantees the monster will get to attack, and with the Plaguestriders that's very bad. Change the cuirass to something else. Get the Jewel of Fallhaven as your necklace, which lowers attack cost by 1. Get Combat Speed 2 as soon as you get to level 30. Get a low attack cost weapon. You should already have the Dagger of the Shadow Priests, and you can get the Balanced Steel Sword at the guardhouse. With the JoF both weapons have an attack cost of 3AP, so with 12AP you get to either hit 4 times, or hit twice and attempt to flee (with no levels of evasion you will succeed 85% of the time). Your base damage is 8-13, so with DoSP you will get 36-60 AD per round, and with a higher chance of a critical hit than you have now. With the BSS you will get 44-80 AD per round, and the BSS has a 32% AC. With that change in build you have a way to attack the monsters without always having them attack you.

BTW, the road to Remgard gets easier if you can get past the Plaguestriders.

As for the Lich:
Spoiler:
He drops something. Make sure you pick it up. I say this because there is no indication in the game that he does so, and no hints later on that he did so. Several people have been caught out by this (including me).
A warning:
With your current build it will not be possible for you to get back out of the cave. And I don't mean difficult, I mean impossible. Get a low attack cost weapon. You may also want to get something that lowers your move cost (either the Villain's Leather Armor or the Cowards Boots)

Re: Raging more than having fun

Posted: Thu Jan 29, 2015 7:14 pm
by microcthulhu
Actually after level 40+ with proper skill build the games is becoming too easy IMHO. At around 50 there was nothing that could even remotely present danger to my character, bosses including. Travel to from Fallheaven to Lodar and back take like 5-10 bonemeals. And I don't even have any legendary item.