Strength Query
Posted: Mon May 04, 2015 11:15 pm
Hey, its been a while, put down the game for about a year, just now getting back into it...
I've got a request for the strength actor condition. Could it be made into a cumulative effect, just like bleeding is? At the moment, the two weapons in the game that give the strength actor condition either give 1 additional AD or two additional AD, and while yes, it does add to attack, it just doesn't seem like a marginal difference. If it was cumulative, and say I triggered it using the GCoR (3 attacks per round), using the following scenario:
1st round: Trigger twice. Total bonus: 2 AD
2nd round: Trigger once. Total bonus: 3 AD
3rd round: Trigger all three hits (very unlikely, I know). Total bonus: 6 AD
4th round: Trigger once. Total bonus: 5 AD (1st round ran out)
5th round: No trigger. Total bonus: 4 AD (2nd round ran out)
6th round: Trigger once. Total bonus: 2 AD (3rd round ran out)
This scenario is completely theoretical, but it demonstrates that the strength actor condition could give a better buff while still not being over powered. I understand that it you run between mobs very quickly you could (potentially) start getting bonuses of 10 and 20 AD, but even then the two strength items have AP costs of 5 and 7 (gotta check on the 7, and these values are without the JoF and Marrowtaint), so you will eventually run out of a turn. Let me know what you think.
I've got a request for the strength actor condition. Could it be made into a cumulative effect, just like bleeding is? At the moment, the two weapons in the game that give the strength actor condition either give 1 additional AD or two additional AD, and while yes, it does add to attack, it just doesn't seem like a marginal difference. If it was cumulative, and say I triggered it using the GCoR (3 attacks per round), using the following scenario:
1st round: Trigger twice. Total bonus: 2 AD
2nd round: Trigger once. Total bonus: 3 AD
3rd round: Trigger all three hits (very unlikely, I know). Total bonus: 6 AD
4th round: Trigger once. Total bonus: 5 AD (1st round ran out)
5th round: No trigger. Total bonus: 4 AD (2nd round ran out)
6th round: Trigger once. Total bonus: 2 AD (3rd round ran out)
This scenario is completely theoretical, but it demonstrates that the strength actor condition could give a better buff while still not being over powered. I understand that it you run between mobs very quickly you could (potentially) start getting bonuses of 10 and 20 AD, but even then the two strength items have AP costs of 5 and 7 (gotta check on the 7, and these values are without the JoF and Marrowtaint), so you will eventually run out of a turn. Let me know what you think.