better grinding method?
Posted: Tue Jun 09, 2015 5:16 am
Hello all!
still new to posting on forum been playing for awhile,
the thought occurs to me that while grinding is an essential part of ANY rpg, the amount of grinding for legendary/exceptional items in this game seems to be a bit excessive as such another idea occurs to me (dunno if this idea has been posted elsewhere)
As the game already tracks how many of what monsters you have killed how hard would it be to implement some coding that raises the drop chance of magical items by a small amount for every... I dunno 100 of the same monster you kill until you get one and then it resets?(perhaps just a 0.01% or 0.1% raise per 100?) 10k kills to have a statistical likely hood of finding a legendary item of %100 percent without ACTUALLY having a %100 seems a bit harsh to me. I know there is coding in place from the MF skill that somewhat emulates the effect of having a better chance of finding magic items although I think It's VERY underpowered for being a skill on it's own. or perhaps the MF skill acts in this way instead of being a flat rate percentile raise that is a ridiculously small rise in chance(IMO anyway) have it work in conjunction with the monster kill tracking in this fashion?
OR
Perhaps just increase the MF rate by 0.01% per character level much like increased fortitude? It would help to keep players from overdeveloping their PCs beyond what is needed for whatever comes out with the next update?
still new to posting on forum been playing for awhile,
the thought occurs to me that while grinding is an essential part of ANY rpg, the amount of grinding for legendary/exceptional items in this game seems to be a bit excessive as such another idea occurs to me (dunno if this idea has been posted elsewhere)
As the game already tracks how many of what monsters you have killed how hard would it be to implement some coding that raises the drop chance of magical items by a small amount for every... I dunno 100 of the same monster you kill until you get one and then it resets?(perhaps just a 0.01% or 0.1% raise per 100?) 10k kills to have a statistical likely hood of finding a legendary item of %100 percent without ACTUALLY having a %100 seems a bit harsh to me. I know there is coding in place from the MF skill that somewhat emulates the effect of having a better chance of finding magic items although I think It's VERY underpowered for being a skill on it's own. or perhaps the MF skill acts in this way instead of being a flat rate percentile raise that is a ridiculously small rise in chance(IMO anyway) have it work in conjunction with the monster kill tracking in this fashion?
OR
Perhaps just increase the MF rate by 0.01% per character level much like increased fortitude? It would help to keep players from overdeveloping their PCs beyond what is needed for whatever comes out with the next update?