Page 1 of 1

Fusing weapons

Posted: Sat Oct 31, 2015 2:43 pm
by peak head 52-
Hello friends I am new to the world of andors trail and want to give an idea

What if we could fuse or merge weapons to make them more powerfull for e.g.
Fusing barbed dagger and flagstones pride
New weapon
Flagstones barbed dagger
Ap - 3
Ad -
Bc-
Cs-
Csm-
Character condition-
50% chance (on target ) for bleeding wound *4 for 5 rounds
55% chance (on target) to cause heavy distractioning poison *2 for 3 rounds (-3 hp per round, +2 attack cost -50 block chance, -4 ad and -25% ac.)
25% chance (on source) to cause blessing of the shadow (+5ad,+25%bc, +5ac,+9ad,6dr)

Re: Fusing weapons

Posted: Sat Oct 31, 2015 2:47 pm
by peak head 52-
Oops forgot to enter other statistics they are
Ad- 10-19
Ac - 90%
Bc - 50%
Cs - 25
Csm- 4

Re: Fusing weapons

Posted: Thu Dec 31, 2015 4:21 am
by Voom
Idk, peak, it seems like it would be a little messy. We all love combat and character development, but AT is meant to be about the story development more so than character development. In a way, character development is just a means to an end.

Keep playing and I'm sure you will find it easier to understand AT dynamics. Have fun.

Re: Fusing weapons

Posted: Thu Dec 31, 2015 4:14 pm
by rijackson741
This has come up before (more than once I think), and it's not so easy to do. Weapons are static items, in that they are created by hand, and added to the game. There's currently no way to create them on the fly in the game, so a few special cases of fused weapons (e.g. as quest rewards) would be possible, but the ability to fuse any two (or more?) weapons would involve a huge amount of work.