Has there been any major content updates in the last year?
Posted: Fri Nov 13, 2015 5:40 am
I like this game, but nothing is going on with it.
Are there any good forks?
Are there any good forks?
Roguelike RPG on Android
https://andorstrail.com/
Yes, there are going to be updates. All I read on this forum in the couple of years I've played AT is how the game will updated. As I know, there will be major additions (even in things like combat mechanics i think) that already have been completed/implemented and continue to be worked on. All the developers want from the rest of us is to be patient.. and if you can't be than I suggest that you become a developer yourself. There are map-making guides, quest guides, story-lines to be created, and if you know a little of coding I'm sure somebody would be glad to show you what to do. Like Zukero said, you should check out Zukero's AT Github website.randerthall wrote:so i guess v7.1 is the last update?
I dug into the code this morning (for the first time), and so far I've enhanced the monster AI a bit.Voom wrote:Yes, there are going to be updates. All I read on this forum in the couple of years I've played AT is how the game will updated. As I know, there will be major additions (even in things like combat mechanics i think) that already have been completed/implemented and continue to be worked on. All the developers want from the rest of us is to be patient.. and if you can't be than I suggest that you become a developer yourself. There are map-making guides, quest guides, story-lines to be created, and if you know a little of coding I'm sure somebody would be glad to show you what to do. Like Zukero said, you should check out Zukero's AT Github website.randerthall wrote:so i guess v7.1 is the last update?
A major update will take time. I am eager as well, but there are ways to speed it along.
That's interesting. Is it ok to name you a coder? If so, what you have wrote should be somewhere more important on the forum because it is more than just general discussion. It would certainly receive more attention in "Ideas In Motion" or "Misc Ideas." You could also private message one of the more active members of the forum, they are into coding as well.twirlimp wrote: I dug into the code this morning (for the first time), and so far I've enhanced the monster AI a bit.
For example, if you attack a non-aggressive monster and then try to flee, it will follow you.
Monsters will also flee when their health reaches a certain percentage,
and I added an option for them to flee when attacked (if they're inherently cowards).
I also added support for ranged attacks,
and the option for some monsters to be extra-afraid from ranged attacks and flee as if they were cowards.
The monster AI should be ready for going mainstream (after I add the coward/brave properties to the monster data),
but the ranged attacks are going to stay as developer-debug options for a while.
I'll need to add several things before its ready,
which include saving the ranged stats as they're currently hard-coded.
For game-balance, I'm thinking of making ammo necessary and rare.
Possibly an adjustable range, with increased ranges having lower accuracy chances.
Since the range-selection mechanism is functional,
I think it should be much easier now for someone to add spells to the game.
(I can't do them atm because I haven't read the animation code yet)
Everything is being committed to my Github fork,
and I won't push anything this major to the master unless I get an Okay.
Well the "flee" option is disabled by default and has to be set for each monster (e.g. bees, slime, etc...)Voom wrote:
That's interesting. Is it ok to name you a coder? If so, what you have wrote should be somewhere more important on the forum because it is more than just general discussion. It would certainly receive more attention in "Ideas In Motion" or "Misc Ideas." You could also private message one of the more active members of the forum, they are into coding as well.
I like what you are changing but I'm not sure the option for a monster the chance to flee is a good idea, but that's my opinion. It sounds a lot like Pokemon, its not bad, but I'm sure others have opinions too. Ammo idea is great one. Range and accuracy idea is good too.
That's great. I'll check it out, but I'm honestly not a proficient coder. Keep it up.twirlimp wrote: I'll create a thread in the Development section after I clean a few things,
but my code is already available on github.