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A Special Quest For Monks

Posted: Sat Aug 20, 2016 10:46 am
by Firefly84
As I was sitting in my course I had an idea for a monk build story :ugeek: :

Area: Behind the mines west of Prim (if possible); monsters: tigers and dragons

You find a secluded, long forgotten temple in the mountains where you met some old master monks. If you accept their quests, you got the white training suit, which marks you as their pupil and you can enter their temple. (You can now learn specialization monk).

The quest as pupil can be as such:
• Gather all kinds of vegetables and other food (100 items each)
• Control the monster population
• Search for new pupils in the villages/cities
After that you earn the orange training suit (master pupil) and the skill meditation lv1.

Now the quests get harder:
• Challenge the Old White Dragon
• Challenge the old masters (only bare fists and training suit), without killing them of course.
• Etc
Now you earn the black training suit (master) and the skill meditation lv2.

Skill Meditation: lv1 gives you an attack bonus of actual lv /5 and DR of actual lv/10 (round off). Lv2 allows you to equip some legendary weapons without losing the effects of bare fists and specialization monk.

All equipment should focus on accuracy and evasion, no extra attack bonus etc:
• Shaolin Wristbands (rare)
• Shaolin Headband (rare)
• Shaolin canvas shoes (rare)
• White training suit (quest)
• Orange training suit (quest) + DR1
• Black training suit (quest) + DR2 and double effect of meditation
• Shaolin Shan (Legendary Chinese fan): one-handed, + some attack points and block chance
• Sheng Piao (Legendary arrowhead at a robe): two-handed + some attack points, can add moving penalty to enemy

Those are just some ideas – but perhaps later on they become handy.

Re: A Special Quest For Monks

Posted: Sat Aug 20, 2016 4:26 pm
by Nut
cool, sounds promising!

Re: A Special Quest For Monks

Posted: Sat Aug 20, 2016 4:32 pm
by Zukero
Some rebranding would be necessary to avoid the medieval China setting that doesn't fit in the world of AT.
Some skill/item effects aren't doable with the current code.
Other than that, a temple promoting the way of the empty hand and allowing to boost such builds, why not.

Re: A Special Quest For Monks

Posted: Sat Aug 20, 2016 5:07 pm
by Firefly84
"Shaolin" is just a placeholder for the real name of the temple. Orange is just the mixture of red and yellow and those colors are used til today.
If the effects of Mediation can't be used on the actual level, then an adjustment for level ups would be fine. Perhaps an healing effect for evading attack would be nice, too.
The master monks could be masters of each possible specialization (one Master Sword, Master Dagger...).
As I am no skripter I don't know what is possible or not but perhaps I can think of some special skills for the other builds.
I choose the monk build thanks to the "why the disparity" posts.

Re: A Special Quest For Monks

Posted: Sun Aug 21, 2016 1:28 am
by Voom
I searched google for monks and this is what I got, lol

Image

Let's be creative guys, god job Firefly. I gotta check NPCs that are close to this.

Re: A Special Quest For Monks

Posted: Sun Aug 21, 2016 6:37 am
by Zukero
Chow Yun Fat, always classy.