expiring weapons
Posted: Sat Aug 20, 2016 8:10 pm
Hi to all,
when playing I normally use flagstone pride and seldom change weapons.
I tried other things, but I have 2 favourite combinations of weapon/armour/rings/... and seldom think about it any more.
Why should I change? Flagstone Pride is a really good weapon, and I earned it costly.
But - what if it could get damaged?
This would be totally different. If using items have a certain chance to get them bad, or even break them totally - oh dear!
Bad weapons would give less attack points, broken weapons couldn't be used at all.
This would be nearer to reality and certainly I would think more often about which equipment to use.
So I came to think about a wear down mechanism for weapons.
The chance for this could be really small. Just the possibility of loosing such a worthy item would make me think twice if it is really necessary for simple fights.
Worn down items may be repaired again for gold, e.g. swords in a smithy. But broken items would be lost totally.
And maybe other things too? The rings for example could loose their power slowly when worn. Why not even the RolS? (Hard, I know )
Programming this might not be that difficult, if you can't sell broken things, and worn down items can just be sold at low price, so that re-bying it again has a repair service included...
So only the items in active inventory need to have a status value. Just important to distinguish several equal items.
It is not thought to end, but what do you think of this?
when playing I normally use flagstone pride and seldom change weapons.
I tried other things, but I have 2 favourite combinations of weapon/armour/rings/... and seldom think about it any more.
Why should I change? Flagstone Pride is a really good weapon, and I earned it costly.
But - what if it could get damaged?
This would be totally different. If using items have a certain chance to get them bad, or even break them totally - oh dear!
Bad weapons would give less attack points, broken weapons couldn't be used at all.
This would be nearer to reality and certainly I would think more often about which equipment to use.
So I came to think about a wear down mechanism for weapons.
The chance for this could be really small. Just the possibility of loosing such a worthy item would make me think twice if it is really necessary for simple fights.
Worn down items may be repaired again for gold, e.g. swords in a smithy. But broken items would be lost totally.
And maybe other things too? The rings for example could loose their power slowly when worn. Why not even the RolS? (Hard, I know )
Programming this might not be that difficult, if you can't sell broken things, and worn down items can just be sold at low price, so that re-bying it again has a repair service included...
So only the items in active inventory need to have a status value. Just important to distinguish several equal items.
It is not thought to end, but what do you think of this?