Yes, but they move as part of their combat turn, not the "real time" clock.
v0.8.10 (BWM fill) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
End round at end of combat
- rijackson741
- Posts: 4451
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: End round at end of combat
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- Voom
- VIP
- Posts: 617
- Joined: Sat Dec 19, 2015 5:24 pm
- android_version: 7.0
- Location: Fort Lauderdale, FL
Re: End round at end of combat
Fast clears (legendary hunting) is useful. Saves on potions for long dungeons or pathways w/o beds (e.g., BWM). Regen makes you wait.
@rijackson Oh, ok. Didn't know that.
@rijackson Oh, ok. Didn't know that.
Voom
- Duvalon
- VIP
- Posts: 73
- Joined: Wed Oct 19, 2016 1:34 am
- android_version: 7.1 - Nougat
- Location: Canada
Re: End round at end of combat
The world time tick would only apply at the end of combat (kill all or flee). Not during combat.
This may make things slightly harder as enemies will spawn a bit faster in the usual case, or a fair bit faster (relatively) if you're stringing kill very fast.
A positive consequence (IMHO) of this is grinding for money, meat, xp, or legendary equipment will be less tedious because monsters will respawn faster.
This may make things slightly harder as enemies will spawn a bit faster in the usual case, or a fair bit faster (relatively) if you're stringing kill very fast.
A positive consequence (IMHO) of this is grinding for money, meat, xp, or legendary equipment will be less tedious because monsters will respawn faster.
Last edited by Duvalon on Fri May 26, 2017 1:26 am, edited 1 time in total.
- Voom
- VIP
- Posts: 617
- Joined: Sat Dec 19, 2015 5:24 pm
- android_version: 7.0
- Location: Fort Lauderdale, FL
-
- VIP
- Posts: 559
- Joined: Sun Nov 25, 2012 8:10 pm
- android_version: 6.0 - Marshmallow
- Location: Minneapolis, MN
Re: End round at end of combat
I like where this is going. thank you for working on this.
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
-
- Posts: 4
- Joined: Thu Jun 19, 2014 2:08 pm
- android_version: 4.0
- Location: Germany
Re: End round at end of combat
@Duvalon: Thank you for your work; you've done a GOOD JOB!Duvalon wrote: ↑Wed May 24, 2017 2:10 am (.....)
I guess this might help see the changes better:
https://github.com/Zukero/andors-trail/pull/30/files
Eagerly looking forward to see that being merged!
level 110+
- Duvalon
- VIP
- Posts: 73
- Joined: Wed Oct 19, 2016 1:34 am
- android_version: 7.1 - Nougat
- Location: Canada
Re: End round at end of combat
It's been merged in Zukero's master branch! For those able to build the source, give it a spin
- rijackson741
- Posts: 4451
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: End round at end of combat
Another small step on the road to release
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- rijackson741
- Posts: 4451
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: End round at end of combat
Do you want to do any more coding work?
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- Duvalon
- VIP
- Posts: 73
- Joined: Wed Oct 19, 2016 1:34 am
- android_version: 7.1 - Nougat
- Location: Canada
Re: End round at end of combat
Of course. Always open to coding. Do you have specific things that need action? Shoot me a PM with details.