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Re: critical multipliers
Posted: Mon Dec 19, 2016 4:30 am
by nyktos
Lady Drager wrote:
PS: Feytards is NOT a typo... but if it is in violation lemme know.
you're probably right,
they don't like "us mean people" saying the word retarded...
Lady Drager wrote:That's good... for Shadow Monks (or perhaps Shadow Priests?)
but Shadow Priests?
*gasp*
Nailed It!!!
Re: critical multipliers
Posted: Mon Dec 19, 2016 4:36 am
by Lady Drager
OK how about Fartgard? Does that work?
Re: critical multipliers
Posted: Mon Dec 19, 2016 4:41 am
by nyktos
Lady Drager wrote:OK how about Fartgard? Does that work?
wow, that last post took forever to fix...
just trying to be clear - but a pint of lager didn't help.
Re: critical multipliers
Posted: Mon Dec 19, 2016 4:45 am
by Lady Drager
Hey, I was cooking dinner! When I got back there was a million posts to respond to!
Re: critical multipliers
Posted: Mon Dec 19, 2016 5:09 am
by nyktos
Lady Drager wrote:Hey, I was cooking dinner! When I got back there was a million posts to respond to!
right?!
and i was talking about me!!!
glad to know i wasn't the only one who just got swamped!
Re: critical multipliers
Posted: Mon Dec 19, 2016 8:57 am
by Lady Drager
Ah!
Re: critical multipliers
Posted: Wed Dec 21, 2016 4:28 am
by Voom
I've crawled out of my Spirit of the Pupil cave passing this titillatingly contraindicate semester. It's no joke, but I do have something meaningful to post... what the heck was it? Proper English has dropped to moderate fluency and so forgive while I still comprehend the English sound. Anyone out there? Is this English or Bulgarian?
Re: critical multipliers
Posted: Wed Dec 21, 2016 3:56 pm
by rijackson741
This thread has drifted waaaay off topic! I'm tempted to split it, but some posts are a mixed bag, so that would be a fair amount of work. If it stays off topic I will split it though.
Re: critical multipliers
Posted: Wed Dec 21, 2016 5:59 pm
by Lady Drager
OOps! Soory! My bad!
Re: critical multipliers
Posted: Wed Dec 21, 2016 8:19 pm
by Voom
Yeah, so back on topic. I never realized Unarmed was a thing until Charwood, but seeing as how there is quite a bit of enthusiasm for Bare Knuckles I think a skill that is helpful only to Unarmed would be a great addition. Maybe two. I propose something like 5>7>10>12>15% chance of double damage once per round. And of course critical multiplier x1.5>1.65>1.8>2.0