Re: "I think the game could use more _______"
Posted: Sat Dec 31, 2016 11:00 pm
Don't worry, there are always disadvantages to add.Lady Drager wrote:I think it would make the game too easy.
Roguelike RPG on Android
https://andorstrail.com/
Don't worry, there are always disadvantages to add.Lady Drager wrote:I think it would make the game too easy.
In the experimental version that I made, I had ranged weaponry cause the "exposed" status effect that would lower defense/evasion.Lady Drager wrote:I think it would make the game too easy.
Agreed. I'm a real life archer. Been shooting a bow since I was 4 when my Dad first brought me to the range. If you're an archer, you can't dual wield, and you can't actually use a bow as a melee weapon like Oliver Queen does. It's bad for the bow. Thus the draw back is built in. You would have to go into your inventory, change weapons, then fight. So adding archery to the game is a good idea. But the most logical drawback with throwing blades, is having to get them back. Thus, you'd have to have quite a few in your inventory to begin with, which would become very expensive. You'd get some back in the monster's item drops (assuming we could make the monsters drop them only if you use them to fight), which would be the ones you were able to retrieve. But you'd still lose a lot of them... especially in places like the Green Maze and the road to Remgard. In melee combat, they would work the same as the daggers do already, but as a ranged weapon, the price of daggers is too high for the amount lost. I wouldn't make the investment... however, that having been said, we could make boomerangs, which return to you when thrown. We could also make magical throwing weapons (chakrum, shuriken, stilettos, knives and daggers) that return as part of their magical effect... better if they had a chance of failure. For example: Nina's Shadow Claw will return 70% of the time against a Gormaud, but only a 20% chance to return against a dragon. Because dragons have tougher hides and the blade may get lodged in there.Tomcat wrote:A historic weakness of archers was that they had relatively poor defense once their attackers closed to hand to hand range. I.e. you just can't shoot a longbow while wearing plate mail.
Ammo is definitely realistic, but if you have to jump around the map to fetch ammo then that makes the game much less "fun".Lady Drager wrote:Agreed. I'm a real life archer. Been shooting a bow since I was 4 when my Dad first brought me to the range. If you're an archer, you can't dual wield, and you can't actually use a bow as a melee weapon like Oliver Queen does. It's bad for the bow. Thus the draw back is built in. You would have to go into your inventory, change weapons, then fight. So adding archery to the game is a good idea. But the most logical drawback with throwing blades, is having to get them back. Thus, you'd have to have quite a few in your inventory to begin with, which would become very expensive. You'd get some back in the monster's item drops (assuming we could make the monsters drop them only if you use them to fight), which would be the ones you were able to retrieve. But you'd still lose a lot of them... especially in places like the Green Maze and the road to Remgard. In melee combat, they would work the same as the daggers do already, but as a ranged weapon, the price of daggers is too high for the amount lost. I wouldn't make the investment... however, that having been said, we could make boomerangs, which return to you when thrown. We could also make magical throwing weapons (chakrum, shuriken, stilettos, knives and daggers) that return as part of their magical effect... better if they had a chance of failure. For example: Nina's Shadow Claw will return 70% of the time against a Gormaud, but only a 20% chance to return against a dragon. Because dragons have tougher hides and the blade may get lodged in there.Tomcat wrote:A historic weakness of archers was that they had relatively poor defense once their attackers closed to hand to hand range. I.e. you just can't shoot a longbow while wearing plate mail.