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Weapon Accuracy & Hard Hit [broken]?
Posted: Tue Dec 20, 2016 3:53 am
by nyktos
no one"familiar" with the game takes these skills early on...
there are far too many, more potent skills available.
(unless used to unlock future skills)
WA & HH are both just a little too weak, IMHO.
mid-game: they are considered wasted points.
(unless used to unlock future skills!)
maybe we could bump them up a bit? (again)
any thoughts???
________________________________
in a similar, but different direction:
[maybe show what 'locked skills' the 'open skills' will unlock?]
example: when the player is reading about Increased Fortitude,
they see that it's the first step towards Regeneration
the players will be making more informed decisions & having a better time
we could also have an empty box in the skill list,
so they player knows that there are "extra skills' - right out of the gate...
it might keep people playing?
Re: Weapon Accuracy & Hard Hit [broken]?
Posted: Tue Dec 20, 2016 6:20 am
by Lady Drager
You could just do one or two screens of text that only show up when
a) You start up the game the very 1st time, and
b) You touch the 'How to Play' button
You only need 1 for understanding skills and 1 for
"If you have any further questions ask our awesome and friendly forum community"
Seriously, everything else is easy enough to figure out. I admit I didn't read all the skills in the list my first time. But if I had, I would have done it the way I did it my second time. Good thing I was only at level 12 when I read the beginning of the walkthrough.
Re: Weapon Accuracy & Hard Hit [broken]?
Posted: Tue Dec 20, 2016 6:37 am
by nyktos
if you click [about / help] at the title screen,
then hit the [help] button again...
you go into a couple of screens explaining how the game works.
maybe it can be more intuitive?
possibly give it a [Tutorial] button on the title screen?
of course we would have to build on it...
i was rushing to get it done before the last update.
sorry for it being so juvenile...
we have time to polish it up! 
Re: Weapon Accuracy & Hard Hit [broken]?
Posted: Tue Dec 20, 2016 6:41 am
by Lady Drager
nyktos wrote:if you click [about / help] at the title screen,
Then you could...
wait... lemme check my phone...
There's a Help button??
Re: Weapon Accuracy & Hard Hit [broken]?
Posted: Tue Dec 20, 2016 6:47 am
by nyktos
Lady Drager wrote:nyktos wrote:if you click [about / help] at the title screen,
Then you could...
wait... lemme check my phone...
There's a Help button??
i was also working on some graphics to make a better title screen image,
it really needs some love & at the same time - really think about the layout.
Re: Weapon Accuracy & Hard Hit [broken]?
Posted: Tue Dec 20, 2016 6:55 am
by Lady Drager
Ooooooooooooo... Kaaaaaaaaaaaaay...
How do I design something that's meant to change shape when reorient your phone?
Re: Weapon Accuracy & Hard Hit [broken]?
Posted: Tue Dec 20, 2016 7:04 am
by nyktos
Lady Drager wrote:Ooooooooooooo... Kaaaaaaaaaaaaay...
How do I design something that's meant to change shape when reorient your phone?
what do you mean, exactly?
do you want the image to stay the same when the orientation changes,
or do you want the image strech?
edit: i'm thinking you meant the title screen?
Re: Weapon Accuracy & Hard Hit [broken]?
Posted: Tue Dec 20, 2016 7:09 am
by Lady Drager
Yeah... that's what you were talking about.
|======| becomes |===============================| when you turn your phone clockwise or counterclockwise.
Re: Weapon Accuracy & Hard Hit [broken]?
Posted: Tue Dec 20, 2016 7:18 am
by nyktos
dimensions can play a bit part...
if your image is exactly specified to your devices display the transition should be decent.
are you wanting to make it shift a certain way when the device tilts,
or keep it from shrinking and leaving a black border?
Re: Weapon Accuracy & Hard Hit [broken]?
Posted: Tue Dec 20, 2016 7:24 am
by Lady Drager
It should expand.... I could just make a BG tile and I can do the buttons as tiles too.
[ tile 1
] tile 2
___
___ tile 3
text can be added as a separate layer...