Some annoying things, that should be fixed...

Unstructured ideas, requests and suggestions for the development of the game.
ashtonk87
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Re: Some annoying things, that should be fixed...

Post by ashtonk87 »

Totally agree with the stacking corrosive slime or any condition that drains your AP. It shouldn't be able to drain it to the point you can't even flee and just have to repeatedly hit end turn about 100 bloody times because the ViridToxin frog things have stacked it over 20 times! THAT does not happen in nature. You are almost never immediately paralyzed to the point of not being able to take even a single step in nature. You can't do anything but wait to die. Literally. It's extremely unbalanced. And this isn't real life it's a -game-. It's supposed to be fun. It's not fun if one enemy can paralyze you for over 50 turns in a row.
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Antison
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Re: Some annoying things, that should be fixed...

Post by Antison »

ashtonk87 wrote: Sat Aug 31, 2024 5:18 pm Totally agree with the stacking corrosive slime or any condition that drains your AP. It shouldn't be able to drain it to the point you can't even flee and just have to repeatedly hit end turn about 100 bloody times because the ViridToxin frog things have stacked it over 20 times! THAT does not happen in nature. You are almost never immediately paralyzed to the point of not being able to take even a single step in nature. You can't do anything but wait to die. Literally. It's extremely unbalanced. And this isn't real life it's a -game-. It's supposed to be fun. It's not fun if one enemy can paralyze you for over 50 turns in a row.
There are a lot of things in this game that "don't happen in nature" and one would consider to not be "real life". So that doesn't help your argument.
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ashtonk87
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Re: Some annoying things, that should be fixed...

Post by ashtonk87 »

I think the point was that it doesn't really help anyone else's argument about "it doesn't work like that in real life" because exactly as you said and I said. This isn't real life. It's a game
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Antison
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Re: Some annoying things, that should be fixed...

Post by Antison »

You're making the same argument that everybody else is that because it doesn't happen in real life it shouldn't happen here.
ashtonk87 wrote: Sat Aug 31, 2024 5:18 pm Totally agree with the stacking corrosive slime or any condition that drains your AP. It shouldn't be able to drain it to the point you can't even flee and just have to repeatedly hit end turn about 100 bloody times because the ViridToxin frog things have stacked it over 20 times! THAT does not happen in nature.
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rijackson741
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Re: Some annoying things, that should be fixed...

Post by rijackson741 »

Actually, I can see his point. Some of the monsters have a high chance to inflict the condition, and a high multiplier, and a long duration. With stacking, that makes them very difficult unless you have a very high BC.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
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Canuck
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Re: Some annoying things, that should be fixed...

Post by Canuck »

So forget about real life. How about this:

- Does it make the game more fun?
- Does it occur at an appropriate point/location, where the player will (usually) be at a high-enough level to have at least a chance?
- Does it help or hurt the game's balance?
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Osho
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Re: Some annoying things, that should be fixed...

Post by Osho »

ashtonk87 wrote: Sat Aug 31, 2024 5:18 pm Totally agree with the stacking corrosive slime or any condition that drains your AP. It shouldn't be able to drain it to the point you can't even flee and just have to repeatedly hit end turn about 100 bloody times because the ViridToxin frog
ViridToxin isn't meant to be confronted if you're not sufficiently leveled up. I don't find any problem with stacking conditions. It depends on the level of monsters and area. You aren't supposed to fight them before becoming worthy enough to challenge such monsters.

Things I find most annoying

1. I agree with stacking should be uniform for all conditions. Even meat effects should be allowed to stack.
2. Lack of interesting nameplates or landmarks. Only signboards to cities or areas are available. Even homes, and various other structures can be enhanced with unique names or titles on them. There are some structures whose name appear during conversation but not visible on them. It's a tiny missing detail but worth putting for extra immersion
3. It's very annoying to come across many tiles that do not allow movement (like obstacle) despite clearly looking like a road or ground that should be allowed to step onto. I had reported such obstacles but I still find such tiles that unnecessarily block the movement while fighting a monster. Entire ground apart from tree and visible obstacles should be free for movement
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Nut
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Re: Some annoying things, that should be fixed...

Post by Nut »

Some more names, tavern names readable next to the entrance come to my mind - good idea.

Making all conditions stackable wouldn't make sense though. Imagine you gulp 10 meats, then you get upto 20 HP back each round in a fight. Doesn't sound balanced any more

Normally we place obstacles deliberately to define the battleground and possible paths. But we could check again. Where do you see 'wrong' unwalkable places? I don't remember your report about that, sorry.
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Osho
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Re: Some annoying things, that should be fixed...

Post by Osho »

Nut wrote: Sun Sep 01, 2024 7:50 am Normally we place obstacles deliberately to define the battleground and possible paths. But we could check again. Where do you see 'wrong' unwalkable places? I don't remember your report about that, sorry.
I had reporte during sullengard update and I recall during my first time play through around Charwood areas where I noted a few tiles. Not sure if they were design choices.

There are still many such areas. I would have to revisit entire map but one recent experience was playing inside haunted forest (near sullengard) where I find spots blocking movement even when the tiles appear normal looking ground texture.
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Antison
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Re: Some annoying things, that should be fixed...

Post by Antison »

Osho wrote: Sun Sep 01, 2024 8:06 am
Nut wrote: Sun Sep 01, 2024 7:50 am Normally we place obstacles deliberately to define the battleground and possible paths. But we could check again. Where do you see 'wrong' unwalkable places? I don't remember your report about that, sorry.
I had reporte during sullengard update and I recall during my first time play through around Charwood areas where I noted a few tiles. Not sure if they were design choices.

There are still many such areas. I would have to revisit entire map but one recent experience was playing inside haunted forest (near sullengard) where I find spots blocking movement even when the tiles appear normal looking ground texture.
The one in Charwood if it's the same one that I'm thinking of had been bothering me for years and I fixed it about a year ago.

I think the majority of the spots that are not walkable that you're referring to are ones on the border of maps or on cliff edges.
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