rijackson741 wrote: ↑Tue Jun 27, 2017 1:07 pmAT is designed to make you make choices, not all of them easy. It is not desirable to change that. Morally ethical endings are not required, or even necessarily desirable. There is always at least one morally ethical ending, although in the case of Cheap cuts it's only to decline to kill the sheep, for which you get nothing. You have to make your choices, and live with them
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Just a quick idea
- eldar healer
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Re: Just a quick idea
Player Name: james gold 19437
Lvl: 45 XP: 1649805 AP: 12/3 HP: 127 AC: 217% AD: 19-31 CHS:18 CM: 2.0 BC: 113% DR: 7
Skills: BS: 1 CS: 2 IF: 2 Reg: 2 MF: 1
WP:Da: 1 WP:1S: 1 AP:L: 1 AP:S: 2 FS:WS: 2
Lvl: 45 XP: 1649805 AP: 12/3 HP: 127 AC: 217% AD: 19-31 CHS:18 CM: 2.0 BC: 113% DR: 7
Skills: BS: 1 CS: 2 IF: 2 Reg: 2 MF: 1
WP:Da: 1 WP:1S: 1 AP:L: 1 AP:S: 2 FS:WS: 2
- rijackson741
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Re: Just a quick idea
The unethical ending is fine, but I agree that the loose ends in the quest are not desirable. I see no reason that the rats should change back if you kill Adrangor, but maybe there could be another quest where you find a way to turn them back into people again. Unless you kill her and the rats, in which case your only reward is a bunch of useless rat tails . More choices
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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- eldar healer
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Re: Just a quick idea
I disagree. Most people would be under the impression that if you kill a witch their spells are broken. At least 90% of fantasy/films seem to represent this view. Even including Harry potterrijackson741 wrote: ↑Wed Jun 28, 2017 1:47 am I see no reason that the rats should change back if you kill Adrangor,
Player Name: james gold 19437
Lvl: 45 XP: 1649805 AP: 12/3 HP: 127 AC: 217% AD: 19-31 CHS:18 CM: 2.0 BC: 113% DR: 7
Skills: BS: 1 CS: 2 IF: 2 Reg: 2 MF: 1
WP:Da: 1 WP:1S: 1 AP:L: 1 AP:S: 2 FS:WS: 2
Lvl: 45 XP: 1649805 AP: 12/3 HP: 127 AC: 217% AD: 19-31 CHS:18 CM: 2.0 BC: 113% DR: 7
Skills: BS: 1 CS: 2 IF: 2 Reg: 2 MF: 1
WP:Da: 1 WP:1S: 1 AP:L: 1 AP:S: 2 FS:WS: 2
- rijackson741
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Re: Just a quick idea
Well, regardless of how we would turn them back into people, I have to think a bit about the practicalities of doing that. I know how to make all the rats disappear, but I can't think of a way to make the people appear in their place. Maybe just making the rats disappear would be good enough?
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- eldar healer
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Re: Just a quick idea
Yes that would suffice I suppose. Also add dialogue to the other npcs that had people go missing. Either that or go through the whole rigamarole of making the farmers wife appear in the field the knight in the tavern ECT and individual dialogue for each of them. It's up to you devs to decide how much effort it's worth to tie up loose endsrijackson741 wrote: ↑Wed Jun 28, 2017 1:30 pm Well, regardless of how we would turn them back into people, I have to think a bit about the practicalities of doing that. I know how to make all the rats disappear, but I can't think of a way to make the people appear in their place. Maybe just making the rats disappear would be good enough?
Player Name: james gold 19437
Lvl: 45 XP: 1649805 AP: 12/3 HP: 127 AC: 217% AD: 19-31 CHS:18 CM: 2.0 BC: 113% DR: 7
Skills: BS: 1 CS: 2 IF: 2 Reg: 2 MF: 1
WP:Da: 1 WP:1S: 1 AP:L: 1 AP:S: 2 FS:WS: 2
Lvl: 45 XP: 1649805 AP: 12/3 HP: 127 AC: 217% AD: 19-31 CHS:18 CM: 2.0 BC: 113% DR: 7
Skills: BS: 1 CS: 2 IF: 2 Reg: 2 MF: 1
WP:Da: 1 WP:1S: 1 AP:L: 1 AP:S: 2 FS:WS: 2
- eldar healer
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Re: Just a quick idea
Or you could do as a separate quest given by the knights in remgaurd tavern.
Last edited by eldar healer on Thu Jun 29, 2017 4:05 pm, edited 1 time in total.
Player Name: james gold 19437
Lvl: 45 XP: 1649805 AP: 12/3 HP: 127 AC: 217% AD: 19-31 CHS:18 CM: 2.0 BC: 113% DR: 7
Skills: BS: 1 CS: 2 IF: 2 Reg: 2 MF: 1
WP:Da: 1 WP:1S: 1 AP:L: 1 AP:S: 2 FS:WS: 2
Lvl: 45 XP: 1649805 AP: 12/3 HP: 127 AC: 217% AD: 19-31 CHS:18 CM: 2.0 BC: 113% DR: 7
Skills: BS: 1 CS: 2 IF: 2 Reg: 2 MF: 1
WP:Da: 1 WP:1S: 1 AP:L: 1 AP:S: 2 FS:WS: 2
- eldar healer
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Re: Just a quick idea
Oops should have put that in a spoiler in case the idea does get used in future *facepalm*
Player Name: james gold 19437
Lvl: 45 XP: 1649805 AP: 12/3 HP: 127 AC: 217% AD: 19-31 CHS:18 CM: 2.0 BC: 113% DR: 7
Skills: BS: 1 CS: 2 IF: 2 Reg: 2 MF: 1
WP:Da: 1 WP:1S: 1 AP:L: 1 AP:S: 2 FS:WS: 2
Lvl: 45 XP: 1649805 AP: 12/3 HP: 127 AC: 217% AD: 19-31 CHS:18 CM: 2.0 BC: 113% DR: 7
Skills: BS: 1 CS: 2 IF: 2 Reg: 2 MF: 1
WP:Da: 1 WP:1S: 1 AP:L: 1 AP:S: 2 FS:WS: 2
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Re: Just a quick idea
You can edit your own posts.
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HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
- eldar healer
- Posts: 116
- Joined: Sat Apr 14, 2012 5:21 pm
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Re: Just a quick idea
Player Name: james gold 19437
Lvl: 45 XP: 1649805 AP: 12/3 HP: 127 AC: 217% AD: 19-31 CHS:18 CM: 2.0 BC: 113% DR: 7
Skills: BS: 1 CS: 2 IF: 2 Reg: 2 MF: 1
WP:Da: 1 WP:1S: 1 AP:L: 1 AP:S: 2 FS:WS: 2
Lvl: 45 XP: 1649805 AP: 12/3 HP: 127 AC: 217% AD: 19-31 CHS:18 CM: 2.0 BC: 113% DR: 7
Skills: BS: 1 CS: 2 IF: 2 Reg: 2 MF: 1
WP:Da: 1 WP:1S: 1 AP:L: 1 AP:S: 2 FS:WS: 2