v0.8.9 (Bugfixes + translations) released to Google Play!

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Content format reference

Discussions of the development process of the game.
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Zukero
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Re: Content format reference

Post by Zukero »

Placeholder post just in case.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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Zukero
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Re: Content format reference

Post by Zukero »

Placeholder post just in case.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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Zukero
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android_version: 8.0
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Re: Content format reference

Post by Zukero »

Placeholder post just in case.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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nyktos
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Re: Content format reference

Post by nyktos »

beautiful work, wow...
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
ace
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Re: Content format reference

Post by ace »

amazing work. this certainly answers many questions. thank you.
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Growler
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Re: Content format reference

Post by Growler »

Impressive! Even tho this is mostly above my pay-grade, can tell it's an invaluable reference set of deep-game info.. This seemingly should help keep game dev moving forward..esp with new devs.
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Voom
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Re: Content format reference

Post by Voom »

What would be an example of a "fullRoundEffect" for an actor condition that manifests outside of combat every 25 seconds?
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Zukero
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Re: Content format reference

Post by Zukero »

Honestly, I can't really find a use case for it. I'll have to check, but I don't think that it's used by anything yet.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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Voom
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Re: Content format reference

Post by Voom »

Interesting. In combat, it acts just like "roundEffect" but outside of combat it cycles every 25 seconds. Maybe like a chronic sickness that takes a heavy toll every so often.

So Oskar implemented some of these code capabilities (sry for verbiage ignorance), but they are not currently in use? I wonder how many of them there are. I bet they could give us some clue to Oskar's intentions for AT and maybe some features that would allow AT to have some more depth.
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Re: Content format reference

Post by Voom »

Sry for double post. How do I explain this..

Code: Select all

    "fullRoundEffect":{
        "visualEffectID":"blueSwirl",
        "increaseCurrentHP":{
            "min":10,
            "max":20
        },
        "increaseCurrentAP":{
            "min":30,
            "max":40
        }
    }
And how would the min/max values for "increaseCurrentAP" affect AP? I don't get the numbers 30 and 40.
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