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Re: Content format reference

Posted: Thu Aug 24, 2017 1:23 pm
by Zukero
Placeholder post just in case.

Re: Content format reference

Posted: Thu Aug 24, 2017 1:24 pm
by Zukero
Placeholder post just in case.

Re: Content format reference

Posted: Thu Aug 24, 2017 1:24 pm
by Zukero
Placeholder post just in case.

Re: Content format reference

Posted: Tue Oct 10, 2017 6:22 am
by nyktos
beautiful work, wow...

Re: Content format reference

Posted: Sun Oct 15, 2017 5:46 am
by ace
amazing work. this certainly answers many questions. thank you.

Re: Content format reference

Posted: Tue Oct 17, 2017 3:56 pm
by Growler
Impressive! Even tho this is mostly above my pay-grade, can tell it's an invaluable reference set of deep-game info.. This seemingly should help keep game dev moving forward..esp with new devs.

Re: Content format reference

Posted: Tue Oct 17, 2017 6:10 pm
by Voom
What would be an example of a "fullRoundEffect" for an actor condition that manifests outside of combat every 25 seconds?

Re: Content format reference

Posted: Tue Oct 17, 2017 6:30 pm
by Zukero
Honestly, I can't really find a use case for it. I'll have to check, but I don't think that it's used by anything yet.

Re: Content format reference

Posted: Wed Oct 18, 2017 6:11 pm
by Voom
Interesting. In combat, it acts just like "roundEffect" but outside of combat it cycles every 25 seconds. Maybe like a chronic sickness that takes a heavy toll every so often.

So Oskar implemented some of these code capabilities (sry for verbiage ignorance), but they are not currently in use? I wonder how many of them there are. I bet they could give us some clue to Oskar's intentions for AT and maybe some features that would allow AT to have some more depth.

Re: Content format reference

Posted: Thu Oct 19, 2017 5:28 am
by Voom
Sry for double post. How do I explain this..

Code: Select all

    "fullRoundEffect":{
        "visualEffectID":"blueSwirl",
        "increaseCurrentHP":{
            "min":10,
            "max":20
        },
        "increaseCurrentAP":{
            "min":30,
            "max":40
        }
    }
And how would the min/max values for "increaseCurrentAP" affect AP? I don't get the numbers 30 and 40.