Regeneration questions
Posted: Thu Aug 09, 2018 11:43 am
I have built my character with 1 point in regeneration skill and grabbed the RoLS, so theoretically I have 2 points of regeneration by turn. It seems that I have actually 2 regen when not fighting (every 6 secs), but during fights, I've got only one. Is it normal? From what I read here and here, it's by design: where not in combat, skills (regeneration) + conditions (RoLS) are applied whereas in combat only conditions are applied. First, I was thinking it was linked to stackability, but it sounds for me like a bug.
Then, whereas I have one or two regen points, the blue digit spawning over the head of my character is always indicating ‘1’. Looking at code again, it seems normal as only the condition triggers the blue swirl.
Other question, while killing one monster after another (not in melee), you don't get regeneration between monsters, whereas I was thinking that a ended combat worth a game round. It's not super, because you can lose progressively life when killing a lot of monsters in a row because regen doesn't trigger between monster as I was expecting.
Another question, I don't really grasp, looking at the code, the difference between round and full round. What does it practically mean in the game? It seems that monsters can benefit of conditions every 25 seconds, whereas player benefits every 6 seconds. Am I right?
Last question, what is the contribution flow if, by any chance, I wanted to submit a pull request for fixing those things (if they are to be fixed of course)? Should I open an issue first in GitHub?
Then, whereas I have one or two regen points, the blue digit spawning over the head of my character is always indicating ‘1’. Looking at code again, it seems normal as only the condition triggers the blue swirl.
Other question, while killing one monster after another (not in melee), you don't get regeneration between monsters, whereas I was thinking that a ended combat worth a game round. It's not super, because you can lose progressively life when killing a lot of monsters in a row because regen doesn't trigger between monster as I was expecting.
Another question, I don't really grasp, looking at the code, the difference between round and full round. What does it practically mean in the game? It seems that monsters can benefit of conditions every 25 seconds, whereas player benefits every 6 seconds. Am I right?
Last question, what is the contribution flow if, by any chance, I wanted to submit a pull request for fixing those things (if they are to be fixed of course)? Should I open an issue first in GitHub?