How important are 'consequences' to game-play?
Posted: Sat Sep 29, 2018 4:17 am
Hello all. I've been dabbling with Andor's Trail (and Deadly Dungeons) for the last 5-6 years. I'll admit I was never much of a 'grinder-player', more casual and in my spare time. But with the 0.71 update (last year ?) and the current beta (0.72), things are looking very interesting. So, now I've been going through the adventures again, trying to get lots further than my previous attempts and taking note of scenarios where you are asked to do some questionable things. I know that in the earlier part of the game you are asked to side for or against the Shadow (Loneford), or when you are in Fallhaven and you confront Larcal in the barn (?) and you kill him without much rhyme or reason for doing it. or later you are asked to choose between Vacna and Unzel. Oops! I mean Vacor and Unzel! [For some reason, I have always tended to think Vecna when I read Vacor (a name that should be familiar for any of you old D&D players]
Now I'll grant that sometimes it's just fun kicking some butt or being the guy who helps someone get even or else doing something to help the Thieves Guild. However, for long term play, I will admit to normally trying to be closer to the Chaotic Good side of things rather than the Lawful Good or (Shadow-forbid) the Chaotic Evil side of things [sorry, just some old knee-jerk D&D terms]
That said, I've seen in a few places here on the board where it's been mentioned that there already are a few requests to do non-Good things in the game with maybe minor plans to make you choices matter. Or maybe it should be said that the goal is to make them matter more in the scheme of things in the world of Dhayavar. So the question is: how much consequences are there currently in the game? Are there any situations in the current version where making a choice will stop you from getting a certain benefit, or vice-versa, make sure you get a benefit for doing something bad. And will that be increasing later on in the game to make things a more difficult choice to make as you play? (maybe when we get to version 1.0?)
Thanks for any responses, I'm really curious to know what you all think. Would you rather play the game and not have to worry too much about the choices you make? Or is the full reverse, that even if you do something questionable (like using BONEMEAL potions even when they're banned, or killing sheep for revenge) will make or break your ability to do certain things in the game?
Thanks for taking the time to read this. May you walk with the Shadow! (Is that even a bad thing?)
FDWojo
P.S. And yes, I know I'm being rather long-winded here...
Now I'll grant that sometimes it's just fun kicking some butt or being the guy who helps someone get even or else doing something to help the Thieves Guild. However, for long term play, I will admit to normally trying to be closer to the Chaotic Good side of things rather than the Lawful Good or (Shadow-forbid) the Chaotic Evil side of things [sorry, just some old knee-jerk D&D terms]
That said, I've seen in a few places here on the board where it's been mentioned that there already are a few requests to do non-Good things in the game with maybe minor plans to make you choices matter. Or maybe it should be said that the goal is to make them matter more in the scheme of things in the world of Dhayavar. So the question is: how much consequences are there currently in the game? Are there any situations in the current version where making a choice will stop you from getting a certain benefit, or vice-versa, make sure you get a benefit for doing something bad. And will that be increasing later on in the game to make things a more difficult choice to make as you play? (maybe when we get to version 1.0?)
Thanks for any responses, I'm really curious to know what you all think. Would you rather play the game and not have to worry too much about the choices you make? Or is the full reverse, that even if you do something questionable (like using BONEMEAL potions even when they're banned, or killing sheep for revenge) will make or break your ability to do certain things in the game?
Thanks for taking the time to read this. May you walk with the Shadow! (Is that even a bad thing?)
FDWojo
P.S. And yes, I know I'm being rather long-winded here...