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waytogalmore0 showing not visited

Posted: Mon Mar 04, 2019 2:24 am
by extrashady
Downloaded this great game a few weeks ago and have had a blast; thanks to all contributors you've done a great job. I've just defeated the graveyard king and have been going around trying to soak up the last bits that I've missed. Right now I've got Completed Quests: 62 and Places Visited: 496

I used http://www.rg-brille.de/etc/AT/AT_checkPlaces and it looks like I'm missing 1 location: waytogalmore0. I pulled a copy of ATCS and made a build environment. I looked around and noticed that this is the entrance to the Stoutford castle! I've been through this screen dozens of times. I've opened the gate and done the Colonel Lutarc quest. The only quests I have remaining are "search for andor" and "lost treasures". Any idea why it thinks I haven't explored this area?

Re: waytogalmore0 showing not visited

Posted: Mon Mar 04, 2019 6:00 am
by Nut
Hi extrashady,
glad that you like the game and welcome to the Forum!
I am pretty sure that you already have visited waytogalmore0. Maybe my script has a problem with your savegame.

Re: waytogalmore0 showing not visited

Posted: Mon Mar 04, 2019 1:49 pm
by ghormoon
if you don't mind sharing the save, I might try my hacky way if it has different result than the web script

Re: waytogalmore0 showing not visited

Posted: Mon Mar 04, 2019 3:02 pm
by extrashady
Save attached. Thanks for having a look.

Re: waytogalmore0 showing not visited

Posted: Mon Mar 04, 2019 10:14 pm
by Antison
I now have a build with this same issue. Previous version of Nut's script was not reporting
waytogalmore0 as a missing map.

Re: waytogalmore0 showing not visited

Posted: Mon Mar 04, 2019 10:58 pm
by CUCHULAINN3
extrashady wrote: Mon Mar 04, 2019 3:02 pm Save attached. Thanks for having a look.
Man idk what to say on this. I been going into every building over n over and saving it each time to see if it triggers . But I got alot of xp though, maybe nut can take a look

Re: waytogalmore0 showing not visited

Posted: Tue Mar 05, 2019 3:12 am
by ghormoon
extrashady wrote: Mon Mar 04, 2019 3:02 pm Save attached. Thanks for having a look.
my hack redneck version reports no missing pieces on the save. but my version will definitely not handle save started in different version than is the current :D
does the game still tell you 496? maybe my approach is too naive and takes some info from the save that is actually not a visited map

Re: waytogalmore0 showing not visited

Posted: Tue Mar 05, 2019 3:21 am
by extrashady
Yeah, the game is reporting 496 as well. That's what got me going down this path. It's super weird. Also I started this build on version 0.7.5 so I don't think it's cross version weirdness going on.

Re: waytogalmore0 showing not visited

Posted: Tue Mar 05, 2019 7:21 am
by ghormoon
i tried to go through some likely one and wouldn't be surprised if this one was omitted from the Nut's script intentionally. no idea why my hack doesn't catch it though.

go find it, you really missed one :P (at least it's not a bug in the game itself)

Re: waytogalmore0 showing not visited

Posted: Tue Mar 05, 2019 12:19 pm
by Antison
I think that this is a bug in the game. Not Nut's script.