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Beta test version of Andor's Trail v0.7.8

Official news about Andor's Trail.
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Nut
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Re: Beta test version of Andor's Trail v0.7.8

Post by Nut »

Antison wrote: Sat Jan 04, 2020 3:10 am Umm...

Screenshot_20200103-220915.png
this is created as a sign, that will produce also empty dialogues. better would have been a script, that surpresses empty dialogues.
We change it, thanks
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Aulrad
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Re: Beta test version of Andor's Trail v0.7.8

Post by Aulrad »

I bet only players who have completed all completable quest or either experienced players can survive hardcore mode..

I mean for those kind of people, they know how powerful each kind of mob that they can estimate what level or stat they need to fight a specific mob


Suggestion:

Add hell mode: remove flee so the attack and flee wont work ( because in that strat, players always have the first turn and they can also heal without wasting turns in combat)
May the Elythran Potato bless you. :o :lol:
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Re: Beta test version of Andor's Trail v0.7.8

Post by rijackson741 »

I think permadeath mode will be hard enough, even if you can flee.

This feature was intended to make the game more replayable for those that have already completed all the quests at least once.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Re: Beta test version of Andor's Trail v0.7.8

Post by DanielS »

Aulrad wrote: Mon Jan 06, 2020 12:40 pm I bet only players who have completed all completable quest or either experienced players can survive hardcore mode..

I mean for those kind of people, they know how powerful each kind of mob that they can estimate what level or stat they need to fight a specific mob


Suggestion:

Add hell mode: remove flee so the attack and flee wont work ( because in that strat, players always have the first turn and they can also heal without wasting turns in combat)
I don't think so. I play on permadeth mode and I' don't attack anyone above normal level and try not to attack two or more opponents at the same time. Contrary to appearances, the surroundings of Crossglen and Fallhaven are a nice place to quickly level up a hero.
I almost never run away during a fight.
For me, a certain difficulty would be a limited place in hero's backpack, but this idea has already fallen before.
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Re: Beta test version of Andor's Trail v0.7.8

Post by Aulrad »

Then you are experienced already
May the Elythran Potato bless you. :o :lol:
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Re: Beta test version of Andor's Trail v0.7.8

Post by T-rex2298 »

Looking great! However I think in Hardcore mode gold prices should be doubled or tripled :twisted: . Can't wait for it to come out.
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Re: Beta test version of Andor's Trail v0.7.8

Post by Fallhaven Sentinel »

T-rex2298 wrote: Thu Jan 09, 2020 11:08 am Looking great! However I think in Hardcore mode gold prices should be doubled or tripled :twisted: . Can't wait for it to come out.
noooooo....
~x
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Re: Beta test version of Andor's Trail v0.7.8

Post by rijackson741 »

Permadeath is hard enough as it is. Make one (fatal) mistake, start over! We will not make it any harder.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Re: Beta test version of Andor's Trail v0.7.8

Post by Aulrad »

Next update: hell mode

Its just like hardcore mode but with tripled price and double damage from monsters :lol:
May the Elythran Potato bless you. :o :lol:
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Re: Beta test version of Andor's Trail v0.7.8

Post by Nut »

... and AP -5 of course :twisted:
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