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Not enough AP left this round after attacking

A place to submit bugs to the Andor's Trail Development Team.
Dan_W_58
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android_version: 8.0

Re: Not enough AP left this round after attacking

Post by Dan_W_58 »

Ok, you may be right. I'll take a couple of days to cool off and take care of personal things, then come back and see what transpired. Apollogies if I offended anyone.
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rijackson741
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Re: Not enough AP left this round after attacking

Post by rijackson741 »

The only thing I can think of that would preserve the current functionality and layout would be to make the quickslots or "combat buttons" optional, so that you can have one or the other, or neither (my preference), but not both. Not sure even that would work though if the actor conditions really start to pile up (actually, I'm not sure what happens in that case if you have the quickslots either, because I never use them).
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
Tomcat
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Re: Not enough AP left this round after attacking

Post by Tomcat »

Quickslots already can cover some of your actor conditions, e.g. if you put them bottom center. You can just see a sliver on the top edge of the actor condition icon, so you know to turn off the quickslots to find out if your sustenance gave you food poisoning.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
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Antison
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Re: Not enough AP left this round after attacking

Post by Antison »

Tomcat wrote: Wed Mar 18, 2020 10:45 pm Quickslots already can cover some of your actor conditions, e.g. if you put them bottom center. You can just see a sliver on the top edge of the actor condition icon, so you know to turn off the quickslots to find out if your sustenance gave you food poisoning.
Yup. Super annoying.
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sdevaney
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Re: Not enough AP left this round after attacking

Post by sdevaney »

Yeah we could use someone that has some UI/UX design experience to give us an overhaul and better display all the required information. It is certainly a tough job due to all the variations of device screens and such.
Tomcat
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Re: Not enough AP left this round after attacking

Post by Tomcat »

I also have trouble with fleeing north when I'm fighting a battle too near the top of the screen. Even after I clear the toast "you can flee now" message, the combat bars cover the shots I would want to touch in order to flee.

Ijust realized - Does that mean I'm the only one who doesn't use the dpad?
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
CUCHULAINN3
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Re: Not enough AP left this round after attacking

Post by CUCHULAINN3 »

I don't use the dpad, unless I try to flee and the bar is in my way. Then I have to switch to the pad for a moment
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Antison
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Re: Not enough AP left this round after attacking

Post by Antison »

No dpad and the only way to flee to the north is to rotate the phone horizontally.
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rijackson741
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Re: Not enough AP left this round after attacking

Post by rijackson741 »

I guess the take home from this is that we could use a complete redesign of the UI. That's a huge task, especially, as sdevaney pointed out, that we try to support as many old devices as possible.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
CKork
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Re: Not enough AP left this round after attacking

Post by CKork »

Fleeing north really is a pain. That certainly does bug me, too.
The dpad works, but is one more thing cluttering up the display and map. Cool that you can minimize it, but it still gets in the way, and always is maximized when loading a save. Option to have it min. or max. at default would not solve the overall issue, but improve upon it.
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