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elm mine quest idea

Posted: Thu Feb 27, 2020 8:29 pm
by The Gray
sorry if i didnt spell the area correctly, the mine next to prim. i was thinking that the elm mine could open in the future if the player agrees to help mine some parts of the mine, then once the quest is complete, it will give access to the area to the player. [\spoiler] but the quest is dangerous, especially to permadeath players, because the mine (the area that arghest tells you you cannot enter) is in a dangerous state of collapseing, and the player has 3 parts of the mine he/she can dig. (each 3 diggable parts are in line next to eachother, and the player must choose the correct diggable part, or the mine callopses and the player dies, and when about to dig in one of the three parts, it will give hints to the player, telling what the condition might be after digging in that specific part) and the player can choose to get out of the mine after taking this quest and come back to it later if he/she wants to, at any point during the quest.

Re: elm mine quest idea

Posted: Fri Feb 28, 2020 1:51 am
by CKork
A chance-based death from a quest, especially for perma death players, should be a no-go.

Re: elm mine quest idea

Posted: Fri Feb 28, 2020 2:25 am
by The Gray
CKork wrote: Fri Feb 28, 2020 1:51 am A chance-based death from a quest, especially for perma death players, should be a no-go.
i forgot to mention that there should be hints when digging at an area, so that its fair. and i believe this would be a very good idea because its a new form of danger when doing a quest. for permadeath players like myself, it can be a new form of danger that we must figure out or we could die. and i said that the players may leave at anytime during the quest.

Re: elm mine quest idea

Posted: Fri Feb 28, 2020 12:17 pm
by blueblack_star
Very interesting idea, for players that already have high level it will be a challenging quest.

For myself, I'm curious about inside of the mine. I'm trying to get in twice before and after I pick a side with Prim. I thought after I'm finished a quest from Prim I can get in there.

And I think it will be great and fascinating too if...
Add (a lot of) a secret chamber like in Arulir's cave

Re: elm mine quest idea

Posted: Sat Feb 29, 2020 12:53 pm
by rijackson741
Adding a lot of secret chambers would just make them boring.

Re: elm mine quest idea

Posted: Sat Nov 27, 2021 12:34 pm
by PinkPokemon69
rijackson741 wrote: Sat Feb 29, 2020 12:53 pm Adding a lot of secret chambers would just make them boring.
I have found a fair few, how many secret chambers are there in-game?

Pls don't read further if you don't wanna be spoiled
I found one in the Arulir caves
Then another in the caves where there are those golems and ghosts? I dont remember their names.
I found others too but I don't remember where i found them 😅

Re: elm mine quest idea

Posted: Sat Nov 27, 2021 1:14 pm
by draze
PinkPokemon69 wrote: Sat Nov 27, 2021 12:34 pm I have found a fair few, how many secret chambers are there in-game?
I think there are, as of v0.7.14,
4 secret chambers
PinkPokemon69 wrote: Sat Nov 27, 2021 12:34 pm
Then another in the caves where there are those golems and ghosts? I dont remember their names.
We call that cave a
Cithurn's cave ;)

Re: elm mine quest idea

Posted: Sat Nov 27, 2021 3:58 pm
by RaptorNXT
One of the secret areas
counts as an Achievement

Re: elm mine quest idea

Posted: Wed Mar 09, 2022 7:46 am
by Souvik_Mitra
How much experience is required to enter the elm's mine South East of prim? My Char is LVL 42 with an AC of 179, AD 76-98, Crit hit skill 21, Crit mult 2.5, Eff Crit chance 15%, BC 35 (Using Shadow of the slayer).
Also I have defeated all the major bosses in the game.
I really wish to get "Climbing up is forbidden" quest triggered

Re: elm mine quest idea

Posted: Wed Mar 09, 2022 11:33 pm
by Nut
Maybe talk to everyone in Prim might help?