Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.9) from Google, F-Droid, our server, or itch.io
Idea for a new zone
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- Posts: 14
- Joined: Thu Mar 19, 2020 5:58 pm
- android_version: 4.0
Re: Idea for a new zone
Now this is the new look of the entrance. The 0.2 of the firts picture
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- VIP
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- android_version: 7.0
Re: Idea for a new zone
Those look great!
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
- Antison
- Posts: 5265
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- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Idea for a new zone
Looks really different. I love that it does. It really breaks up the monotony of the world.
"A home without a beagle is just a house"
- T-rex2298
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Re: Idea for a new zone
Looks beautiful. It'd be nice if there was a smoother transition between the gold and green though. And two minor things I noticed.
1. To the left of the mossy log there is a transparent green patch that looks odd. Might be you cursor though.
2. On the top left side of the map there is a line of identical autumn trees, might want to break the up to make it a bit more natural.
Other than that. Love it
1. To the left of the mossy log there is a transparent green patch that looks odd. Might be you cursor though.
2. On the top left side of the map there is a line of identical autumn trees, might want to break the up to make it a bit more natural.
Other than that. Love it
Everything can be solved with a quick bite to the neck.
Operation Shadowslay.
Maturity: Completed! For the one ring has been found!
Operation Shadowslay.
Maturity: Completed! For the one ring has been found!
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- Posts: 55
- Joined: Wed Feb 19, 2020 8:53 am
- android_version: 5.0
Re: Idea for a new zone
Looks great, can't wait to visit that place soon
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- Posts: 14
- Joined: Thu Mar 19, 2020 5:58 pm
- android_version: 4.0
Re: Idea for a new zone
Two more pieces. Remember this is a personal initiative i don't know if this zone go to they game i'm very happy doing this cause AT is a very good game. I try not to reveal everithing but the map makes bigger xD and need more detail and the history of this zone is going in good way thanks for your comments
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Re: Idea for a new zone
Continue at that speed, and we have double the map size of today by end of the week
Andor's "Vanilla" Bro
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Re: Idea for a new zone
That looks great, Amarante! One thing to be careful is that maps larger than 32x32 tiles are discouraged because they degrade game performance. However, you can break up a large area into smaller maps that fit well, with a little care for how you arrange your breaks.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
- Nut
- Posts: 1507
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- android_version: 8.0
- Location: Glade
Re: Idea for a new zone
Indeed, bigger maps should be splitted. It is also more interesting for the players while exploring.
Sometimes it is good to create the big map first, like you did, and split when ready, because it's easier to have the overview.
The parts needn't be of the same size later. But there's one thing you need to know when you split it: we have a one tile gap between maps! This little detail is no problem at _one_ edge, but in a 3 map corner it is difficult to get it right. Look closely at such maps e.g. Guynmart and you understand what I mean.
Sometimes it is good to create the big map first, like you did, and split when ready, because it's easier to have the overview.
The parts needn't be of the same size later. But there's one thing you need to know when you split it: we have a one tile gap between maps! This little detail is no problem at _one_ edge, but in a 3 map corner it is difficult to get it right. Look closely at such maps e.g. Guynmart and you understand what I mean.
Nut
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Re: Idea for a new zone
After so long he considered that the visual part of the map was over. I present to you D'orlem (his name comes from the French: d'or, which means gold).
D'orlem is an old village of lumberjacks and wood craftsmen located in the middle of a particular forest whose trees have golden and yellow leaves all year round. Its inhabitants say that many years ago the mother of light elythara, rested in that place and bathed all the surroundings with her blessing. For a long time its inhabitants lived on the strong wood of their trees used mainly for the elaboration of powerful weapon handles and beautiful spear antlers. Inside the town you can find a warm refuge to enjoy its bar in an open sky and the beautiful song of the elythara priestesses who guard and care for the altar of their goddess (clarification: altar not temple).
However, not everything is happiness, lately heartless thieves have flooded the forest and the appearance of a mysterious plague that rots the trees has allowed mysterious and violent creatures to appear in the forest
D'orlem is an old village of lumberjacks and wood craftsmen located in the middle of a particular forest whose trees have golden and yellow leaves all year round. Its inhabitants say that many years ago the mother of light elythara, rested in that place and bathed all the surroundings with her blessing. For a long time its inhabitants lived on the strong wood of their trees used mainly for the elaboration of powerful weapon handles and beautiful spear antlers. Inside the town you can find a warm refuge to enjoy its bar in an open sky and the beautiful song of the elythara priestesses who guard and care for the altar of their goddess (clarification: altar not temple).
However, not everything is happiness, lately heartless thieves have flooded the forest and the appearance of a mysterious plague that rots the trees has allowed mysterious and violent creatures to appear in the forest
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