I'm really love it and enjoying it
v0.8.10 (BWM fill) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Bug report in v0.7.11
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- Posts: 55
- Joined: Wed Feb 19, 2020 8:53 am
- android_version: 5.0
Re: Bug report in v0.7.11
Hi guys, want to know if this is bug or not, but I found it after play the new version.
Beside my question above, I really enjoy the new update that have been made so far. It really make me excited and thrilling me again to hunting new quest and new items. Thank you so much for the hard work that have been made by the dev team so far
I'm really love it and enjoying it
I'm really love it and enjoying it
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- Nut
- Posts: 1531
- Joined: Mon Oct 27, 2014 12:14 pm
- android_version: 8.0
- Location: Glade
Re: Bug report in v0.7.11
Glad that you like the game
The second dialogue is a fix of a bug in last release.
If you started from the beginning now, you wouldn't see this encounter.
Nevertheless the merchant quest stays open in this release
The second dialogue is a fix of a bug in last release.
If you started from the beginning now, you wouldn't see this encounter.
Nevertheless the merchant quest stays open in this release
Nut
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- Posts: 19
- Joined: Fri Mar 22, 2013 8:17 pm
- android_version: 4.0
Re: Bug report in v0.7.11
I am not sure if it is a bug or a feature of the "Much water" quest.
BTW: Credit for this bug/feature goes to my 10 yr old son who found AT on my mobile and plays it with his younger brother. I haven't played much for years, but immediately got addicted again and started over with a new character. Veggie Fala has never had any bonemeal potion or meat, he just survives from bread and biscuits. Fair enough to bring a seasoned player to Remgard in the early 30 lvls.
Thanks to all of the AT team. You have created great and diverse content. And puzzeling quests. Graphics and special effects (darkness, rising water level, trickier enemies, etc ) got also better with each new release. I am just a little bit tired of fight my way to remote places like BWM, Charwood or Remgard over and over again. Maybe once the path has been cleared some of the monsters should vanish forever. Those who want to grind can always use the sideways.
Thanks to all of the AT team. You have created great and diverse content. And puzzeling quests. Graphics and special effects (darkness, rising water level, trickier enemies, etc ) got also better with each new release. I am just a little bit tired of fight my way to remote places like BWM, Charwood or Remgard over and over again. Maybe once the path has been cleared some of the monsters should vanish forever. Those who want to grind can always use the sideways.
- Nut
- Posts: 1531
- Joined: Mon Oct 27, 2014 12:14 pm
- android_version: 8.0
- Location: Glade
Re: Bug report in v0.7.11
Good catch - it is not intended, but in fact such escape by death can never be prevented. Luckily I had expected someone to 'find' this way of leaving and enabled re-enter.
Nut
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- android_version: 4.0
- Nut
- Posts: 1531
- Joined: Mon Oct 27, 2014 12:14 pm
- android_version: 8.0
- Location: Glade
Re: Bug report in v0.7.11
1. Yes, you can't be prevented to poison yourself. So it's not worth to put much work in trying to fence you anywhere.
2. E.g.in Fallhaven you are locked in a certain quest. I took care of that you could re-enter the city even if you have managed to escape by death.
3. Would be a good idea, but it's not possible. Neither we can control where you wake up, nor we know where you haave slept last.
2. E.g.in Fallhaven you are locked in a certain quest. I took care of that you could re-enter the city even if you have managed to escape by death.
3. Would be a good idea, but it's not possible. Neither we can control where you wake up, nor we know where you haave slept last.
Nut
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- rijackson741
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- Location: Somewhere in Dhayavar
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Re: Bug report in v0.7.11
The game knows where you slept last, but that information is not available within the context of content creation (dialogues, NPCs, maps etc).
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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- Posts: 1
- Joined: Fri Jul 10, 2020 5:52 pm
- android_version: 6.0 - Marshmallow
Re: Bug report in v0.7.11
I don't know, is it bug or not, but when i walked on Dulean Road from FoamFlask Tavern to Fallhaven, a five Feygard guards appeared and took all of my bonemeals (119 pcs).