Weapons Stats
Posted: Tue Sep 29, 2020 11:58 am
So, I made an excel to do weapons stats analysis. For what it is worth, it is very close to the real calculation (I didn't check the source codes, but did a guessing game). It may differ about 1-2 poins in the damage count.
The assumption is that the Hero has 2 skills in Combat Speed and wears Jewel of Fallhaven or Marrowtaint, but has NO skills added to any weapon proficiency or combat style (2-hand, sword+shield, etc). Another assumption is that the Hero has base damage (through worn equipment and gained through levels) of 15 damage (assuming min damage and max damage are 15).
Edit: almost forget this. Assuming your opponent has no Damage Resistance.
With different base damage, the sorting may be slight difference. Some weapons will gain more than others because of the difference of damage mod of each weapons.
PS: There may be weapons I missed in games, and for the new spears, I don't think I've got all of them yet so far (and they still got no Attack Chance).
The assumption is that the Hero has 2 skills in Combat Speed and wears Jewel of Fallhaven or Marrowtaint, but has NO skills added to any weapon proficiency or combat style (2-hand, sword+shield, etc). Another assumption is that the Hero has base damage (through worn equipment and gained through levels) of 15 damage (assuming min damage and max damage are 15).
Edit: almost forget this. Assuming your opponent has no Damage Resistance.
With different base damage, the sorting may be slight difference. Some weapons will gain more than others because of the difference of damage mod of each weapons.
PS: There may be weapons I missed in games, and for the new spears, I don't think I've got all of them yet so far (and they still got no Attack Chance).