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Time for teleport

A place for general discussion about the content and gameplay of Andor's Trail.
Simbioz
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Re: Time for teleport

Post by Simbioz »

What about having a horse for faster movement?
Or a train that goes through every city but you can only unlock it later in the game and the train does not wait for you it departs every x time
Tomcat
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Re: Time for teleport

Post by Tomcat »

All these ideas have been tossed out before and rejected.
Norbert
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rijackson741
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Re: Time for teleport

Post by rijackson741 »

Trains do not exist in a Medieval world.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
Simbioz
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Re: Time for teleport

Post by Simbioz »

Then why are there train rails in some villages?
Tomcat
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Re: Time for teleport

Post by Tomcat »

Mine carts rolled around on tracks centuries before trains.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
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Osho
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Re: Time for teleport

Post by Osho »

Some more ways of making long distance travelling more interesting:
1) Offer high XP for the tasks or quests that involve much travelling. As already mentioned, more activities on the way to Remgard would make it worth the efforts if the players get maximum benefits in the form of variety of equipments (traders like Teksin), faster leveling up opportunities (high XP monsters), and lots of hidden suprises with juicy rewards.
2) Adding more human settlements along the path to Remgard. It's boring to keep killing monsters. Similar to Dulian Road having presence of wood settlement, and other diversions in the form of NPC characters like Argoth, and that guy with quest related to amulet (forgot his name, illegarias or something)
Tomcat
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Re: Time for teleport

Post by Tomcat »

Brimhaven *is* part of making the road toward Remgard both more populated and more rewarding, as you suggest. Arulir Mountain *is* part of adding high XP monsters along the way.

Be patient.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
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Osho
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Re: Time for teleport

Post by Osho »

Great 👍😊
ruleofthirds13
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Re: Time for teleport

Post by ruleofthirds13 »

Osho wrote: Fri Oct 09, 2020 10:36 am Teleportation can be unlocked after 100% completion of the game (all quests, places visited) as a reward for the players.
This should satisfy both sides.
but still the game is in developing *status.
:)
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Osho
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Re: Time for teleport

Post by Osho »

ruleofthirds13 wrote: Thu Oct 15, 2020 4:15 pm
Osho wrote: Fri Oct 09, 2020 10:36 am Teleportation can be unlocked after 100% completion of the game (all quests, places visited) as a reward for the players.
This should satisfy both sides.
but still the game is in developing *status.
:)
Not talking about the project but the actual playthrough. Every quest (78) and places visited (555) are completed. Similar to 100% reward of classic GTA SA - tank, hydra, spawn at CJ's house with lots of cash
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