Feygard and Nor city

A place for general discussion about the content and gameplay of Andor's Trail.
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Racku
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Feygard and Nor city

Post by Racku »

Will feygard and Nor city be added to the game? :D
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rijackson741
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Re: Feygard and Nor city

Post by rijackson741 »

At some point, yes (we hope). They are very big projects though, so it will not be any time soon.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
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Racku
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Re: Feygard and Nor city

Post by Racku »

Is there any way to help the team for future updates?
sdevaney
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Re: Feygard and Nor city

Post by sdevaney »

Racku wrote: Sun Nov 08, 2020 2:31 pm Is there any way to help the team for future updates?
Yes, we need more content creators. Quests and related content are what hold us back from releasing more often. More info is here: https://andorstrail.com/viewtopic.php?f=6&t=4560#p46635
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rijackson741
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Re: Feygard and Nor city

Post by rijackson741 »

Indeed. Content creating is the problem. We can always use more maps, or items, or monsters, but we actually have more maps right now than anything else. We need quests to put on those maps, but quests are the most complex thing to create.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Nut
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Re: Feygard and Nor city

Post by Nut »

And if you like to contribute anything but don't feel comfortable with the environment - you can also help by just creating the dialogues, which is more work than it seems to be at first view.

A) The NPC always begins a dialogue.
B) The hero can choose between 0 to several answers.
C) Such a hero answer always leads to
- another Dialogue
- start fighting
- start trading
- leave
D) Hero answers can be conditioned (quest steps, item worn, ...)
E) You can omit the text messages, and so get a conditional jump to another dialogue.
F) You can give rewards (quest steps, items, ...) with any dialogue
G) At last: The player can always exit a dialogue.

Sounds complex now, but most work is indeed to have new ideas and complete texts for such dialogue chains. Like a text book for theatre roles.
This can be done with any editor or mail program.
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Racku
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Re: Feygard and Nor city

Post by Racku »

I could find some people that could help with that, including me. Just tell me, do you have any plans to continue the story wich i should follow? I really like the game and i would love to help you with making of it.
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