I restarted AT cuz I felt like I wasted 6 skill points
(1 treasure hunter, 1 merchant and 4 Magic finder)
I don't plan on investing any points into Magic Finder cuz I can just farm. I do plan on putting in atleast 5 points into "Quick Learner" (that's 50% more xp).
So, as I farm for 2 Rols im not losing much. Win-win in my opinion
P.S. Sounds ridiculously hard. But im motivated enough to farm for months if I have to :")
Useful links
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.11) from Google, F-Droid, our server, or itch.io
Extraordinary and legendary items
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- Antison
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Re: Extraordinary and legendary items
Five points in quick learner is a monumental waste of skill points
"A home without a beagle is just a house"
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Re: Extraordinary and legendary items
Perhaps.
But if I see "Magic Finder" the same tbh. If I prioritize xp now ill be atleast 2+ levels ahead of where I was in my previous run.
As far as "Magic Finder" goes... It was only useful when I farmed for Rols...
Waste of points in my opinion...
We all know how crazy difficult the level up costs get beyond lv 60.
Doubt "Magic Finder" is gonna help me there.
Still, people who wanna find Legendaries can always go ahead...
I don't see OP items like the Rols entering the game anytime soon
- Antison
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Re: Extraordinary and legendary items
The really good news is you don't need to get much higher than level 60 for the current content.
Remember every time you invest a skill point in something that doesn't affect your stats, you really are kind of taking a step backwards
Remember every time you invest a skill point in something that doesn't affect your stats, you really are kind of taking a step backwards
"A home without a beagle is just a house"
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Re: Extraordinary and legendary items
Is it backwards though?
Im currently trying to get my crit gear.
Serpent's Hauberk, 2 Rols, DoSP, Assassin Dagger , etc.
Apart from skills like "Combat speed" and "Dual wield" what else do I need lol...?
Plus im not even lv 30 yet
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Re: Extraordinary and legendary items
You don't "need" much, most of the places are accessible, if you are patient enough. Skills are there to make it easier in one way or another. If your goal is levelling up then your best choice is quick learner.
I personally prefer the faster kill, so my skillpoint are usually more combat-oriented.
Lam 'al Adie (pd)
Lvl:68 XP: 5728519 AP: 12/3 HP: 204 AC: 228 AD: 43-55 BC: 164 DR: 7
Skills: WA: 1 Do: 4 CS: 2 IF: 4 Ev: 2 Reg: 1 WP:1S: 1 AP:S: 1 FS:WS: 2 S:WS: 1
ROLS: 1 GoLF: 1
Lvl:68 XP: 5728519 AP: 12/3 HP: 204 AC: 228 AD: 43-55 BC: 164 DR: 7
Skills: WA: 1 Do: 4 CS: 2 IF: 4 Ev: 2 Reg: 1 WP:1S: 1 AP:S: 1 FS:WS: 2 S:WS: 1
ROLS: 1 GoLF: 1
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Re: Extraordinary and legendary items
Absolutely, plus I also recall the last post I read on Rols where someone had 6 points in "Magic finder" and only managed to get 1 or 2 of them after a total of approx 7k kills (both Mobs total)Lam al Adie wrote: ↑Wed Dec 13, 2023 2:03 pmYou don't "need" much, most of the places are accessible, if you are patient enough. Skills are there to make it easier in one way or another. If your goal is levelling up then your best choice is quick learner.
I personally prefer the faster kill, so my skillpoint are usually more combat-oriented.
Whereas in my previous run I had 4 points invested into "Magic Finder" and got 2 rings with less than 2k kills...
So more about luck then anything...
- Antison
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Re: Extraordinary and legendary items
Increased fortitude and Regeneration are two that quickly come to mind.
Then there are other desirable skills such as Taunt, Cleave, Corpse Eater, Evasion and whatever specialization skill you want
"A home without a beagle is just a house"
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Re: Extraordinary and legendary items
Do we have any new Legendary items added to the game?
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Re: Extraordinary and legendary items
The answer will not be spoiled so soon after a release.
"A home without a beagle is just a house"