Re: This game needs to be totally rebalanced
Posted: Wed Aug 16, 2023 2:49 am
Yeah, I thought that low attack cost weapons were usually better except when dealing with DR, which I learned from this forum. If I am reading a post from 2015 or something, how do I know if the information is current today or if it has become wrong? You even link an example walkthrough on the top of the forums from 2014, which is presumably obsolete now.rijackson741 wrote: ↑Mon May 24, 2021 2:22 pm Hits per turn: The forums go back a long way, and things have changed, so much of what is said about equipment is obsolete. Especially this. In almost all situations low attack cost weapons were better. The only real exception was monsters with very high DR. That's why we introduced the damage modifier. The numbers for this are not arbitrary, they are based on a very large number of builds from different players. High attack cost weapons will always have a higher modifier, to make up for the lower number of hits. On average, players will get the same amount of damage regardless of the weapon attack cost, but as already explained, that's just on average. In practice it depends on your build characteristics and the combat situation.