sorry that I am rather slow to answer, I have much to do besides Andor's Trail.
We are rather wary with music, because we have no experience with it in the game. It should be possible technically with reasonable amout of work to add sound though.
Here are some of my thoughts about it
We should have background music and sounds (e.g. fighting, drinking). These are completely different to handle:
Sounds are more work on coding than background music. But probably sounds are easier to create or find in internet, so let's concentrate on background music here.
(Both, sounds and background music, can be switched on/off independently. Those who don't like the sounds could just keep them off)
We have some requirements for background music:
- It must be pleasing, because it is played repeatedly for a long time. The music mustn't get on your nerves too soon. Maybe a combination of verses, refrain, bridges, variation?
- Different music for each map type (e.g. wood, road, mountain, tavern, dungeon, cities)
The music needn't change within a map though, just on map changes. And maybe on special occasions like fighting.
You see we can't really specify what we need, but have to try and learn things.
Certainly we could start with music at the title screen, seems the easiest way to begin with.
That were mostly technical aspects. Now about the style of music: (I am no musician, don't weigh my words too much)
Andor's Trail is set in a medieval world and so beeping synthesizer music like Super Mario won't fit.
It should be older instruments e.g. lute, flute, cembalo, plucked guitar, cello. Some for merry mood, some dark.
Would it be possible for you to change the instruments with few effort for trial?
Thanks that you already took the effort to create some songs, so we could get an impression of your style. Here some remarks, not complete nor from a professional at all:
- In 'Andors Trail test' I don't like the instruments, too electronical. The melody isn't bad though - it could be a happy wandering song while on the road. It should be longer, with some variations, before it'd get repeated of course. Never forget players have to 'endure' the music for hours
- 'Boss one' is great work I think. I like it very much, that could be a perfect fighting background.
- 'Crossglen' is nice too. I noticed and do like how you prepare the repeat with the ostinato in the first and last two bars.
- 'The theme of the unknown pirate' with its lovely flute immediatly let me think of sailors. We have none yet in the game but probably will have. The ending should be changed to fit for a loop though.
All of this is just my opinion, I don't want to speak for the other devs here.
First step would probably be a prototype with music just at the title screen. Because we don't have java coders with spare time at the moment, I can't say anything about our time planning though.