Ok Draze, here's the thing...draze wrote: ↑Sat Oct 16, 2021 2:50 pmI, somehow, understand you Kage. Kindly correct me if I misunderstood you. What you want is like one of the Exclusive Gears namely Marrowtaint from where it has a great risk for us (players) and has no gain benefits from your character skills specifically those weapons and armor proficiency BUT it has a multiple effect . Although you suggest that it must be a melee weapon this time.Kage wrote: ↑Sat Oct 16, 2021 10:40 am
Just allow Exclusive Highly Restricted Multiple effect melee weapons /items/gear <I.g Mystical Weapon/Items/Gear> for one single linear path that has greater burden < i.g. Way of Mage/ Arcane Path??@_@, kinda similar to monk that has inbuilt certain pro and cons >
Exclusive Gears that can be obtained through accepting a quest with great risk. Only Available from Mages, Priest, and Witch NPC from the game
A linear path for the character that can't gain benefits from weapons and armour proficiency nor specialty.
Also, it has a unique special effects . I don't know if the game engine have or can do this.
If the devs allows or add Mage Path+Equipment ( Which is I hope so ) but non ranged ( since Melee fighting mechanic of the Game were absolute )
Then I suggest why not an item( gear) that gives multiple effects ( grants buff to MC and debuff to Enemies vice-versa ) ( Active effects or With Cool down? But that's depend to the devs)---> Therefore it follows the already established game mechanic
If so, then I'll present the concept of Mystical Items
1. Much Similar to Normal Item but only available to those who selected the (Way of Mage/ Arcane Path )
2. Price could be higher than regular gears
3.Some can be obtained through certain character< maybe Priest, Wizard or Witch > or Location< maybe Nor city, Feygard, or Sullengard >
4. Mystical Weapon/Gear stats increases if ( Way of Mage/Arcane Path were selected)..... Gives debuff to those who didn't selected ( WTM/ AcP)
These items are only accessible if a certain conditional quest/path( ---> Way of The Mage/Arcane Path) was accepted along with certain/conditional character. Through accepting that conditional quest/path, An immediate changes will be implemented to the characters statistics ( like sort of penalty on overall stat or maybe on base stats or not having any benefits from proficiency>>>>more harder than Way of The Monk Path ). Therefore it will limit players to switch off classes since this path is linear.
You may ignore >lower gain trade if not using mystical item< since I can't think any ways to reduce the chance of Mage Path to be overpowering....so I'll give the devs the option on how to balance it.