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Shadow Gloves of Unstable Force

Posted: Sun Nov 14, 2021 3:33 pm
by Grim Reaper
Probably my last topic for some time, most likely until next update... so I noticed we have only 1 extraordinary set of gloves and no legendary sets of gloves.. so how about you guys add a legendary set of gloves? This is what I had in mind:




Shadow Gloves of Unstable Force

Pair of royal looking gloves that are rumored to be used by strongest exorcists of Shadow, ones that hold darkest of secrets...

Legendary
Category: Gloves, metal(light)

When equipped
‎ ‎‏‏‎ Lowers attack chance by 30
‎‏‏‎ ‎‏‏‎ Increases block chance by 20
‎‏‏‎ ‎‏‏‎ Increases damage resistance by 1
‎‏‏‎ ‎‏‏‎ Increases maximum HP by 5
‎ ‎‏‏‎ Shadow Strength

Shadow Strength
Condition category: Physical Capacity
Constant Effect
‎‏‏‎ ‎‏‏‎ Base damage of your weapon is doubled

Re: Shadow Gloves of Unstable Force

Posted: Sun Nov 14, 2021 4:41 pm
by Antison
The stats make more sense if these gloves were heavy. Otherwise, they look good.

Re: Shadow Gloves of Unstable Force

Posted: Sun Nov 14, 2021 5:09 pm
by Grim Reaper
Antison wrote: Sun Nov 14, 2021 4:41 pm The stats make more sense if these gloves were heavy. Otherwise, they look good.
Yeah, i agree on that

Re: Shadow Gloves of Unstable Force

Posted: Sun Nov 14, 2021 10:08 pm
by rijackson741
We could use more heavy armor options.

The current game engine does not allow us to create a condition that will affect the stats of an item though.

Re: Shadow Gloves of Unstable Force

Posted: Mon Nov 15, 2021 9:36 am
by Grim Reaper
rijackson741 wrote: Sun Nov 14, 2021 10:08 pm We could use more heavy armor options.

The current game engine does not allow us to create a condition that will affect the stats of an item though.
But you can read a condition from the item with another and reapply it as separate condition? If your weapon does 3-8 dmg you just get 3-8 dmg from shadow str instead of your weapon doing 6-16

Re: Shadow Gloves of Unstable Force

Posted: Tue Nov 16, 2021 2:41 am
by rijackson741
Grim Reaper wrote: Mon Nov 15, 2021 9:36 am But you can read a condition from the item with another and reapply it as separate condition?
No, we can't do that either. We can only apply conditions within dialogs, on hit, or on kill.