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Re: Changes to AC, BC or DR when leveling ul

Posted: Tue Dec 21, 2021 11:26 pm
by rijackson741
The enemies may not be the same, so what you learn about one should not apply to the other.

The crit resistance is a good idea. That would be a really unique twist to the skill.

Re: Changes to AC, BC or DR when leveling ul

Posted: Wed Dec 22, 2021 3:02 am
by greyged
greyged wrote: Tue Dec 21, 2021 8:55 pm
greyged wrote: Tue Dec 21, 2021 3:02 am riposte/counterattack (lvl 1 and 2, needs fighting style: weapon and shield and character lvl 20/ lvl 30)

blocking while carrying a shield gives you a 25%/50% to do a counter attack (full damage and critical chance). the block makes the enemy stumble and lowers his attack and block chance by 15/30 for 1 round/2 rounds....
and this could possibly stay as it is (?)
or add this too:
... and you have a chance of breaking critimmunity of 15%/25%
rijackson741 wrote: Tue Dec 21, 2021 11:26 pm The enemies may not be the same, so what you learn about one should not apply to the other.
true. then every enemy should get his own counter(/debuff). so you can learn from every single enemy that joins the fight or makes his first attack.

Re: Changes to AC, BC or DR when leveling ul

Posted: Wed Dec 22, 2021 6:02 am
by Soullessktty
rijackson741 wrote: Tue Dec 21, 2021 10:55 pm Why two extra skills? You can a skill for heavy armor or light armor. Similarly for, say, dual wield vs weapon and shield.
Light Armor requires only 2 skill points to max, while Heavy Armor 3 skill points, each get free 1 skill from quest.

My bad, the first shield skill does not use skill point, but it requires whatever the name crystals. However, currently shield skill has no difference from damage resistance skill.

Re: Changes to AC, BC or DR when leveling ul

Posted: Fri Dec 24, 2021 3:20 am
by rijackson741
Regarding light vs heavy armor, I had not noticed that the number of levels to max out is different. But the skills are not easily comparable. The heavy armor skill also reduces move and attack cost penalties.

Re: Changes to AC, BC or DR when leveling ul

Posted: Fri Dec 24, 2021 4:23 am
by Osho
rijackson741 wrote: Fri Dec 24, 2021 3:20 am Regarding light vs heavy armor, I had not noticed that the number of levels to max out is different. But the skills are not easily comparable. The heavy armor skill also reduces move and attack cost penalties.
Is there a thread or separate sheet/documentation on what exactly do the fighting and armor related skills change and the exact numbers or % each skill level?

I don't understand the calculations of different levels to various stats as per each skill, which makes me reluctant to invest in them

Re: Changes to AC, BC or DR when leveling ul

Posted: Fri Dec 24, 2021 6:02 am
by Soullessktty
rijackson741 wrote: Fri Dec 24, 2021 3:20 am Regarding light vs heavy armor, I had not noticed that the number of levels to max out is different. But the skills are not easily comparable. The heavy armor skill also reduces move and attack cost penalties.
Not only that, maxed Light Armor skill give you 90% BC multiplier, while maxed Heavy Armor skill only 80% BC multiplier.

Re: Changes to AC, BC or DR when leveling ul

Posted: Fri Dec 24, 2021 10:51 pm
by rijackson741
Osho wrote: Fri Dec 24, 2021 4:23 am Is there a thread or separate sheet/documentation on what exactly do the fighting and armor related skills change and the exact numbers or % each skill level?
Here: viewtopic.php?t=4557

Re: Changes to AC, BC or DR when leveling ul

Posted: Fri Dec 24, 2021 10:52 pm
by rijackson741
Soullessktty wrote: Fri Dec 24, 2021 6:02 am Not only that, maxed Light Armor skill give you 90% BC multiplier, while maxed Heavy Armor skill only 80% BC multiplier.
Yeah. That's a problem.