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Re: Fun RPG Games to play between AT releases

Posted: Mon May 23, 2022 11:21 am
by rijackson741
I played Dungeons of Moria on a Unix computer. No way to cheat, the file system is too secure for that. Permadeath was true permadeath.

Re: Fun RPG Games to play between AT releases

Posted: Thu May 26, 2022 5:08 am
by Growler
rijackson741 wrote: Mon May 23, 2022 11:21 am I played Dungeons of Moria on a Unix computer. No way to cheat, the file system is too secure for that. Permadeath was true permadeath.
I tried Dungeons of Moria after you mentioned it (links several comments back) and it was very challenging!
I died several times before putting it to the side, but if I'd tried it many years back (when there were so few if any alternatives) I would've been hooked! May still go back and give it another whirl..

Re: Fun RPG Games to play between AT releases

Posted: Thu May 26, 2022 8:04 am
by Nut
I tried Exodus again some time ago, but only gave it a few minutes. Graphic and handling was so low level, that I put it away again - and let it live in my memory as the great game in my student days.

Re: Fun RPG Games to play between AT releases

Posted: Mon Jun 06, 2022 1:25 pm
by Lady Drager
My go to's for retro RPG's are Dungeon Magic and the Dragon Warrior (Quest) series. Both were made for NES. I have the emulators on my laptop. I wish I had the skills to hack them to make a few improvements.

For Dragon Warrior games, I'd improve things like inventory capacity and options, search command, and add in descriptions for the items in your inventory.

For Dungeon Magic I'd improve the spellbook so you can save your spells to it and it will provide details like damage, cost, element type, etc. I would also add better descriptions to the shop wares too. Oh and some additional random dialog for the NPC's. Tired of the same few comments. :lol:

Re: Fun RPG Games to play between AT releases

Posted: Mon Jun 06, 2022 8:42 pm
by Growler
Sounds cool..both the games & your wish-list of improvements!
Inventory limits are so frustrating..another reason to greatly appreciate AT! -tho I may have gone overboard with enough inventory to weigh down 500 pack-mules :O

Have often thought that game-makers could benefit from offering little booklets (downloadable pdf's and/or printed) that included add'l info re items, spells, monster stats, etc..tho def good to include in-game as well, if based partly on having some identify skill..and/or paying extra to glean more detailed stats.

So would you make random dialogs Really random..as in, non-sensible? ;) -could use a random word/phrase generator :)

Re: Fun RPG Games to play between AT releases

Posted: Sat Jun 25, 2022 12:31 pm
by Lady Drager
Actually Growler, the Dragon Warrior games came with a poster sized insert that showed the HP Gold and XP provided by each and every monster in the game as well as details on all the items in the game. Though I don't recall whether it mentioned where the items could be obtained. Also I think, but I'm unsure, there was a world map on the other side. It was a long time ago since I had an actual NES.

Re: Fun RPG Games to play between AT releases

Posted: Sat Jun 25, 2022 1:05 pm
by Antison
Lady Drager wrote: Sat Jun 25, 2022 12:31 pm Actually Growler, the Dragon Warrior games came with a poster sized insert that showed the HP Gold and XP provided by each and every monster in the game as well as details on all the items in the game. Though I don't recall whether it mentioned where the items could be obtained. Also I think, but I'm unsure, there was a world map on the other side. It was a long time ago since I had an actual NES.
Oh, yes, The dragon warrior games did come with a world map poster.

Re: Fun RPG Games to play between AT releases

Posted: Sun Jun 26, 2022 10:23 pm
by Growler
Nice to include!
I've still got the cloth world maps that came with a couple of the early Ultima games (II & III).

And hey, for a non-packaged game, could provide specs on monsters after encountering/killing x number of them, representing a sort of natural experience & understanding..but potentially boosted according to one's class &/or stats.
(A bit like how auto-maps work..your experiences naturally result in extra map-info)