Enhancements
Posted: Mon Mar 07, 2011 6:36 pm
i just downloaded this, please forgive my ignorance if some of this has been implemented or discussed already.
option to use virtual joystick so it only takes your thumb in the corner of the device to navigate.
mini-map showing explored locations along with pin points of open quests so you can select them and see what it is you need to do there.
experience reward system for quests based on a percentage of your character's current experience level, not a static amount that may make completing an early quest worthless.
"death" should teleport the character to the last bed they used.
in conjunction with the above, sleeping bags or tents that could be purchased and used as a means to regenerate hit points and save your current location in case you die so that you can use them in large dungeons (if those are to come)
intelligent monsters should have a small chance of fleeing.
merchants should price wares on a supply/demand basis independent of other merchants so that players must go to different locations on the map to get the most value for their goods.
ability to teleport on a limited basis so a character can always escape to safety, perhaps at an exp penalty or if there's magic economy introcuded to the game, a major mana penalty.
option to use virtual joystick so it only takes your thumb in the corner of the device to navigate.
mini-map showing explored locations along with pin points of open quests so you can select them and see what it is you need to do there.
experience reward system for quests based on a percentage of your character's current experience level, not a static amount that may make completing an early quest worthless.
"death" should teleport the character to the last bed they used.
in conjunction with the above, sleeping bags or tents that could be purchased and used as a means to regenerate hit points and save your current location in case you die so that you can use them in large dungeons (if those are to come)
intelligent monsters should have a small chance of fleeing.
merchants should price wares on a supply/demand basis independent of other merchants so that players must go to different locations on the map to get the most value for their goods.
ability to teleport on a limited basis so a character can always escape to safety, perhaps at an exp penalty or if there's magic economy introcuded to the game, a major mana penalty.